KotH Feta

Discussion in 'Map Factory' started by Urser, Jul 7, 2012.

  1. Urser

    Urser L1: Registered

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    For the STAR_! highlander KotH contest.

    RED and BLU are fighting to take control of an ampitheatre for some reason. The map will *hopefully* look like its set amongst the Greek Isles when I'm done, so I'm also going to attempt at modelling some custom assets. As of now I'm focussing on gameplay.

    The control point is set below elevated vantage points, so I'm assuming attacking it will be quite easy. To counter this I've made capping the point fairly quick, so I'm hoping that this will result in some hectic gameplay.

    ~and theres a death cliff yay~

    EDIT: Oh yeah, I got quite messy when closing off the bounds with the skybox, so you'll unfortunately be able to look into other areas a lot.
     
    Last edited: Jul 8, 2012
  2. LeSwordfish

    aa LeSwordfish semi-trained quasi-professional

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    It looks like there's an absolute ton of routes onto the point, with people on the point needing to watch loads of different directions, and having no cover whatsoever.
     
  3. Tarry H Sruman

    Tarry H Sruman Large Orphanage Proprietor

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    That point area is extremely huge and open.
     
  4. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

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    I don't know, looks like it might work.
     
  5. tyler

    aa tyler snail prince, master of a ruined tower

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  6. Urser

    Urser L1: Registered

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    Alright, I've overhauled the point. Still might require some work, but that's the point of alpha, right?

    a2:
    -Elevated control point and added cover
    -Slower cap time (about the same as official koth_maps)
    -Funneled routes from spawns, lessening the amount of areas enemies can emerge from.
    -Improved some lighting
    -Decals for building identification
    -Walls and rooms added to divide more areas

    https://dl.dropbox.com/u/19306897/koth_feta_a2.bsp.bz2
     
  7. Urser

    Urser L1: Registered

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    Oh my god I just watched the demo from the gameday. I am SO SORRY about that spawn bug. I'll fix it and look into overhauling the spawn exits.

    Thanks for... trying to play it though.
     
  8. BlazrM4N

    BlazrM4N L1: Registered

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    Hello. Your map is amazing and i liked it. Also i made an Garry's Mod Picture for you.
    [​IMG]
    Scout's self-made Stupidity Rifle. (The background shows spy stabbed an Sniper with his Diffusal Blade (From DOTA 2 also that Sniper rifle).
     
  9. ScorpioUprising

    aa ScorpioUprising

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    Hey, your spawns are screwed up. Blue team can spawn in red teams spawn :<