Fat Team prevents door from moving

Discussion in 'Mapping Questions & Discussion' started by GrimGriz, Jun 12, 2009.

  1. GrimGriz

    GrimGriz L10: Glamorous Member

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    So, I'm working on this map where doors are floors that slide out from beneath the player. It works MARVELOUSLY...until their are 4 or more people standing on it. Then the door doesn't move anymore.

    I've tried making it "force closed," and when that failed to help it open I reversed it so that it was getting stuck closing rather than opening, but still no dice.

    Any ideas?
     
  2. l3eeron

    l3eeron L8: Fancy Shmancy Member

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    hard to say with out all the deatils of class info and your I/O of everything....
     
  3. Jive Turkey

    Jive Turkey L3: Member

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    If it is indeed a problem with 4 players touching the door at once, then just make a playerclipped func_wall that's 1 unit above the door's surface, then toggle the func_wall off after the door fully opens. The door would have to move quickly for this to look right.
     
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  4. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    Try turning off smart edit and adding the key solidbsp with a value of 1
     
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