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CP Fastlane Pro A4

rummy is some loser

L1: Registered
May 11, 2017
6
4
Fastlane Pro - A Fastlane Rework based on B4nny's comp advice.

Changelog:

A balcony off of the connector over the platform.
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Sealed off the HUGE tunnel.
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The beginning entrance to last now begins earlier.
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There is now a shutter at the end of river to prevent the massive sightline into the house.
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And shutter in from lobby too.
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House is now only 1 room.
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With an open flank into it.
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The second point is now elevated, with an indented balcony for jumping classes and extension for point-play.
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The house in mid is now considerably more open.
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There is now another entrance to mid: a balcony.
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Special credits to the people this map could not be made without:

B4nny, for ideas.

BoojumSnark for his TF2 Hammer pack.

UEAKCrash for the mapping knowledge and advice I needed.

Spence for inspiration in a few areas.

And most importantly, Arttu "SKDR," Mäki, the map's original creator.
 
Nov 28, 2017
130
118
Glad someone had the time to do this, for the most part, b4nny's advice seems for the better.

But jesus that 2nd is, like, way too prone for stalemates. Any team can take advantage of that immense height advantage and just dominate the area just by being on the point. Also I don't think b4nny wants to add a 4th entrance into 2nd point, he wanted to make the transition areas more wide and less "tunnelesque" and by adding more doorways and changing mid spawn would solve the tunnel issue. He hates tunnels but theres still a tunnel there.

Other than that, last looks great, mid is unchanged I believe though? Hopefully b4nny will check this out and comment on the changes and see if he likes it. Probably not second however because never ever has he said to elevate it but instead to add cover like a crate or a propane tank because its too open. You still have a lot of changes to do since I don't see any changes to mid which honestly needs a good revamp in order to make this map fun.

Still good job getting it right for the most part.

EDIT: lol i just wrote this while b4nny was talking about it, didn't realize it :D
 

rummy is some loser

L1: Registered
May 11, 2017
6
4
Glad someone had the time to do this, for the most part, b4nny's advice seems for the better.

But jesus that 2nd is, like, way too prone for stalemates. Any team can take advantage of that immense height advantage and just dominate the area just by being on the point. Also I don't think b4nny wants to add a 4th entrance into 2nd point, he wanted to make the transition areas more wide and less "tunnelesque" and by adding more doorways and changing mid spawn would solve the tunnel issue. He hates tunnels but theres still a tunnel there.

Other than that, last looks great, mid is unchanged I believe though? Hopefully b4nny will check this out and comment on the changes and see if he likes it. Probably not second however because never ever has he said to elevate it but instead to add cover like a crate or a propane tank because its too open. You still have a lot of changes to do since I don't see any changes to mid which honestly needs a good revamp in order to make this map fun.

Still good job getting it right for the most part.

EDIT: lol i just wrote this while b4nny was talking about it, didn't realize it :D

I'm working on fixing the second point as I speak. The reason why the height is so ardent is because I honestly didn't know what to do with the point and needed some sort of height variation. Thank you so much for your feedback though! I can't map without it. :D
 

rummy is some loser

L1: Registered
May 11, 2017
6
4
A4 Changes:

A nice afternoon aesthetic really makes the map pop out without losing the Badlands theme.
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Sealed off a useless room!
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Redesigned second point!
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A new balcony!
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And a MUCH more open house with P I L L A R S
20180702200900_1.jpg


Special credits to the people this map could not be made without:

B4nny, for ideas.

BoojumSnark for his TF2 Hammer pack.

UEAKCrash for the mapping knowledge and advice I needed.

Spence for inspiration in a few areas.

And most importantly, Arttu "SKDR," Mäki, the map's original creator.

Read the rest of this update entry...