I'm trying to create an effect where a player steps into a room, the screen fades to white, and they are teleported to another part of the map as the world fades back in. I have the teleporting part done, but the fading to white part is proving to be difficult. I tried using a color_correction_volume, but the color-corrector didn't allow me to go full-white. There must be a better way, like simply having a white texture overlay the screen, and have it fade in and out based on whether or not a player is in a trigger. Can somebody please help me out? Any help would be greatly appreciated!