Face Vector Warning

Discussion in 'Mapping Questions & Discussion' started by soylent robot, Sep 6, 2009.

  1. soylent robot

    soylent robot L7: Fancy Member

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    When I compile my map, I get this line popping up a few times when it gets to building facelights and whatnot

    warning - face vectors parallel to face normal. bad lighting will be produced

    What have I done to cause this, what does it mean, and how do I fix it?

    Also, how do I make rain like in Sawmill?
     
  2. Altaco

    Altaco L7: Fancy Member

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    Press alt+p in hammer with your map open. It'll give you an error report on what exactly is wrong and you can fix it from there.

    Sawmill's rain is a particle effect, so you'll need to create info_particlesystem entites (I think that's it) to create said effect.
     
  3. Xi.Cynx

    aa Xi.Cynx Former Alias: †Blade†

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    [​IMG]

    That's the entity and the properties to set it up correctly. ONLY append _collision to the end if you downloaded and properly place the modified files that Psy made here: Rain w/ collision


    As for your face vectors, it's probably a problem dealing with some brushes you made where 2 sides are facing the same direction cause you didn't merge verticies into a triangle and kept that middle vertex there for no reason which hammer doesn't like at all. But yea alt+p will show you the brushes that are causing this problem.
     
    • Thanks Thanks x 1
  4. Psy

    aa Psy The Imp Queen

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    I just had the same problem. Hitting ALT + P, there were a few errors about a texture axis being perpendicular or something like that. I hit the magic 'fix' button and it solved it.
     
  5. Xi.Cynx

    aa Xi.Cynx Former Alias: †Blade†

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    Gotta be careful about that though cause sometimes when it "fixes" it, it actually could change the shape of the brush. So make sure your looking at the brush being fixed to see if it changed at all. ;)
     
  6. Psy

    aa Psy The Imp Queen

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    Looks the same to me.
     
  7. Xi.Cynx

    aa Xi.Cynx Former Alias: †Blade†

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    Then your all good! =D
     
  8. soylent robot

    soylent robot L7: Fancy Member

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    Yes, that was the problem with the vertex things. It wasn't merging them automatically. Thanks for the help!