- Apr 7, 2010
- 2
- 1
Hey guys, here's a mostly untested map for you! It's the first map I've made for TF2, though not my first one in Hammer. It is, as you can see, a large KOTH map in an arctic setting.
I originally started making this a little under a year ago, where it was a 3-point CP map. Since testing that with a handful of people, I found that KOTH (a new game mode at the time) would probably work a lot better. The goal when I originally built this was to make a KOTH map where spawn camping was almost impossible, and to promote defense by making turnovers easy.
I have no idea if this map has accomplished any of that, but I figured I would post it and find out! Here's some more details about the setup:
- Both teams spawn on the top of their respective mountains, with a sentry guarding the exit just in case.
- Lines of trees mark the boundaries of the map, where falling beyond that kills you. The icy water beneath the bridge also causes a decent amount of damage, but doesn't kill you right away.
- There's several routes to get down from the spawn, but heading back up is time consuming. Hopefully, this will make engineers more useful.
- Really cheap 2D clouds are there to block the view of snipers, along some more natural cover. Obviously, I'm trying to avoid a sniper fest, but I'm not sure if I've done enough to stop that yet.
- Capture time is really fast, something like 3 seconds I believe.
Other things to note: the map currently supports 24 players, HDR, and is fairly optimized (room for improvement though).
Anyway, I hope some of you find it worth a look. Any feedback is appreciated!
I originally started making this a little under a year ago, where it was a 3-point CP map. Since testing that with a handful of people, I found that KOTH (a new game mode at the time) would probably work a lot better. The goal when I originally built this was to make a KOTH map where spawn camping was almost impossible, and to promote defense by making turnovers easy.
I have no idea if this map has accomplished any of that, but I figured I would post it and find out! Here's some more details about the setup:
- Both teams spawn on the top of their respective mountains, with a sentry guarding the exit just in case.
- Lines of trees mark the boundaries of the map, where falling beyond that kills you. The icy water beneath the bridge also causes a decent amount of damage, but doesn't kill you right away.
- There's several routes to get down from the spawn, but heading back up is time consuming. Hopefully, this will make engineers more useful.
- Really cheap 2D clouds are there to block the view of snipers, along some more natural cover. Obviously, I'm trying to avoid a sniper fest, but I'm not sure if I've done enough to stop that yet.
- Capture time is really fast, something like 3 seconds I believe.
Other things to note: the map currently supports 24 players, HDR, and is fairly optimized (room for improvement though).
Anyway, I hope some of you find it worth a look. Any feedback is appreciated!