Extra Entities being added in?

Discussion in 'Mapping Questions & Discussion' started by Kill_the_Bug, Nov 24, 2012.

  1. Kill_the_Bug

    Kill_the_Bug L14: Epic Member

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    Doing a payload map on compile I'm getting all these MvM entities being added in and they aren't needed or are they part of the new game structure?

    Can I keep them from being compiled? I'm trying to keep my count down to under 1000.

    Thanks

    here's what's being added in:

    'CTFTeam'
    'CTFTeam'
    'CVoteController'
    'CMonsterResource'
    'CMannVsMachineStats'
    'CTFGameRulesProxy'
    'CTFPlayer'
    'CTFPlayerResource'
    'CTFTeam'
    'CTFTeam'
    CTFObjectiveResource'
     
  2. fubarFX

    aa fubarFX The "raw" in "nodraw"

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    I don't know how safe it is but entities can be removed post compile
    check out entspy or vide

    OR you can try to find a version of bsp.exe that has not been updated and compile with that
     
    Last edited: Nov 25, 2012
  3. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    These looks like entity classes... you're seeing these in the console via command? I'm pretty sure there is nothing you can do about them since they are code-generated at runtime for the core of the game to function. and really, if ~10 edicts will make or break your limit, there is probably something else you can cut down on.
     
  4. Kill_the_Bug

    Kill_the_Bug L14: Epic Member

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    currently map is 1021 entities and trying to get it under 1000 to maximize stability for 32 players unless you think I'm good and yes seeing them under cl_showents
     
  5. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    That's fine. Valve PL/PLR maps max out around 1400 or something last I checked (admittedly awhile ago).
     
  6. Kill_the_Bug

    Kill_the_Bug L14: Epic Member

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    Thanks - I know the old limit was 1600 and was running into issues at around 1400 with 32 players.

    So I really wanted to keep it down this time around.