Extinguish fire with brush?

Discussion in 'Mapping Questions & Discussion' started by Sgt Frag, Jun 8, 2009.

  1. Sgt Frag

    Sgt Frag L14: Epic Member

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    Title says it all. Looking for a way to extiguish a burning player with a brush or trigger. But not with a water brush as it would be at a different level than my water.

    Any ideas?
     
  2. Loc_n_lol

    Loc_n_lol L10: Glamorous Member

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    func_regenerate, but you probably don't want to try that either. :D

    Maybe a trigger_hurt with negative damage that does not retrigger immediately ?
     
  3. Mar

    Mar Banned

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    Honestly I'd say your best bet is a func_regenrate (I think that's it, it's the brush a resupply closet uses). While it would be kinda weird, it probably works the best.

    Or have a bunch of heath packs stacked on each other.

    But only do that if what loc n lol said doesn't work.
     
  4. Sgt Frag

    Sgt Frag L14: Epic Member

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    Man, I really miss meta-props (being able to add any game script to about anything).

    I hadn't thought of a negative hurt. Gonna try it just for kicks.

    I thought about regen for a sec, but it would be really weird to gain health and ammo in that spot.

    It's walking through my waterfall that I wanted the player to be extinguished if they were on fire. There is already a very very minor hurt trigger there to simulate the pounding of the water fall and to try and discourage camping. We'll see how that goes. There's also a slight downward/outward push.

    An invisible (not rendered) health pack might be close, haven't tried it yet. But I don't really want to give players health for standing in water, just wanted to stop burning.

    If all else fails there is a health pack close to one side and a pool of water to the other.
     
  5. Spike

    Spike L10: Glamorous Member

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    You can simply add a very thin invisible water brush. Don't know if it will work but give it a try

    EDIT: wanted to say thin
     
    Last edited: Jun 9, 2009