KotH Export Final

Shipdock

  1. massacre master

    massacre master L2: Junior Member

    Messages:
    88
    Positive Ratings:
    21
    ok, this is what you need:
    adequate health packs and ammo, I ran around the map and saw none.

    believable buildings: right now all you have are buildings with some texture slapped on it. understand that in valve maps there are many buildings that outside look huge, but then you realize that there aren't that many parts of the building that is accessible. This makes the map seem more realistic. You should do this too.

    Your boxes and props look like some were just dumped around. In the end, it's hard to say what theme this is, just some buildings and props by the sea.

    I'd say you were between alpha and beta. RC1 is like the best the map can be, the map looking completely realistic.

    Know these are just tips, not trying to be critical. :)
     
    • Agree Agree x 1
  2. XEnderFaceX

    XEnderFaceX L4: Comfortable Member

    Messages:
    189
    Positive Ratings:
    58
    Thanks for your Feedback, i will try to fix these issues and weird Box houses!
     
  3. XEnderFaceX

    XEnderFaceX L4: Comfortable Member

    Messages:
    189
    Positive Ratings:
    58
    RC3:
    ---

    II Gameplay II
    ==============

    - Moved Chair in CP House

    II Visuals II
    =============

    - Detailed House close to Spawn
    - Finished 3D Skybox
    - Changed Textures in CP House
    - More Detail
    - Adjusted Fog
    - Added Light Props to every Light
    - Added Custom Loadscreen Pictures and Description
    - Added Sun
    - Added Spotlights in the City (Color changes for Winning Team)

    II Optimization II
    ==================

    - More Textures have Nodraw
    - More Brushes have func_detail

    Changelog Video:
    View: https://www.youtube.com/watch?v=_3p-B_nX15k

    Read the rest of this update entry...
     
  4. Assorted Memes

    Assorted Memes L1: Registered

    Messages:
    4
    Positive Ratings:
    1
    The visual style is somewhat reminiscent of the Canadian City of Vancouver. You could use that as a visual style.
     
    • Like Like x 1
  5. XEnderFaceX

    XEnderFaceX L4: Comfortable Member

    Messages:
    189
    Positive Ratings:
    58
    RC4:
    ---

    II Gameplay II
    ==============

    - Lowered Captime
    - Added Shake effect for Final
    - Fixed Patches on ground
    - Laser can kill Player when in-sight

    II Visuals II
    =============

    - Added selfmade Bottle
    - Remade Coffee Menu in Spawn
    - Added Stains on Redspawn
    - More Detail
    - Detailed Room under CP
    - Added Window on Brickhouse
    - Added Metal on Spawnroom
    - Remade Table in Spawn
    - More Pillars
    - Added Soundscape in the Spytech House
    - Changed a few Textures
    - Added Water Particles for Final

    II Optimization II
    ==================

    - More Textures have Nodraw

    Changelog Video:
    View: https://www.youtube.com/watch?v=UT-spmqs5MA

    Read the rest of this update entry...
     
  6. savvaisnotagirlolbbq

    savvaisnotagirlolbbq L3: Member

    Messages:
    100
    Positive Ratings:
    89
    I like the effort and imagination you put in, its almost like John Romero's first days developing Quake. That said, a lot of the buildings are too blocky, like very blocky. The hardest part of any map is making your map look immersive, which includes a lot of detailing. The buildings, especially on the outside, looks as if you used a block tool, then hollowed it, and then cut out an open door. You need to add little bits or have multiple different textures on these buildings.

    One suggestion is to either make half the ramp on the control point into stairs or one of the ramps into stairs, so it doesn't look like you just slapped on some ramps but instead considered that 'people who need to get to work' use the stairs to get up and 'pushing objects up and down' using the ramp.

    Your other map, Emergency, looks so much better (even though its missing some essential items) because it looks like a real town where people, other than the mercenaries, could be. I suggest looking at pictures of dockyard buildings to get you a better idea of what room for improvement there is.
     
    • Thanks Thanks x 1
    • Like Like x 1
  7. XEnderFaceX

    XEnderFaceX L4: Comfortable Member

    Messages:
    189
    Positive Ratings:
    58
    The Final Version of koth_export!
    --------------------------------------------

    Minor changes and Additions:
    =======================

    - Added a few Windows
    - Added Stairs to some Ramps
    - Changed Textures in the Warehouse


    Thanks to everyone who has left Feedback on this Map and who playtested it! :)

    Read the rest of this update entry...