KotH Export B2

Shipdock

  1. XEnderFaceX

    XEnderFaceX L2: Junior Member

    Messages:
    75
    Positive Ratings:
    11
    Export - Shipdock

    Get to that Point!
    ---------------------------------------------------------------------

    Export:
    -------

    Red and Blu are fighting for the Control over the Ships!

    Thanks to:
    --------------

    TF2 Emporium Vehicle Prop Pack - Square

    ----------------------------------------

    Map information:
    ----------------

    Map type: King of the Hill
    File name: koth_export_a1
    Release date: December 17, 2017

    Developer: XEnderFaceX

    Link: No Steam Workshop Link yet

    Map Info:
    ---------

    Environment: Shipdock
    Setting: Sunset
    Hazards: Enemy Players

    Map Items:
    ----------

    Healthpacks:

    Full - 0
    Medium - 2
    Small - 0

    Ammopacks:

    Full - 0
    Medium - 2
    Small - 2
     
  2. Kobolite

    Kobolite L7: Fancy Member

    Messages:
    438
    Positive Ratings:
    271
  3. XEnderFaceX

    XEnderFaceX L2: Junior Member

    Messages:
    75
    Positive Ratings:
    11
    i dont really know, i will make a new one in the future anyway
     
  4. TwinMill

    TwinMill L1: Registered

    Messages:
    15
    Positive Ratings:
    13
    My man Enderface!
    Saw your map and did a bit of a run-through. Here are some of my thoughts:
    First of all, very bold of you to do the 90 degree map format.In my opinion it's something that isn't not nearly explored enough.
    Secondly your sniper sightlines are pretty harsh. There are multiple points where I can see from the point straight into spawn. That's gonna be pretty easy to exploit. Something else I want to point out is your map has very little height variation outside the point area. Adding different heights to the ground and buildings makes things more interesting to fight on.
    I put more details here: https://imgur.com/a/3kMAd but overall I think with the right theme and the right amount of love this map can be a lot of fun!
     
    • Thanks Thanks x 1
  5. XEnderFaceX

    XEnderFaceX L2: Junior Member

    Messages:
    75
    Positive Ratings:
    11
    Thanks for feedback! ill get on it
     
  6. GeezJordan!

    GeezJordan! L1: Registered

    Messages:
    16
    Positive Ratings:
    5
    Thats a really cool map idea. A boat map would sound like a lot of fun.
     
    • Agree Agree x 1
  7. Harritron

    Harritron L2: Junior Member

    Messages:
    53
    Positive Ratings:
    20
    Looks good so far, hope to see this be finished someday!
     
  8. Twist.vmf

    Twist.vmf L6: Sharp Member

    Messages:
    362
    Positive Ratings:
    133
    i gave the map a play, not bad at all! but it feels very cramped with a full server. i want to make note that the water part of the map is my most favorite to play in and around.
     
  9. XEnderFaceX

    XEnderFaceX L2: Junior Member

    Messages:
    75
    Positive Ratings:
    11
    • Like Like x 1
  10. XEnderFaceX

    XEnderFaceX L2: Junior Member

    Messages:
    75
    Positive Ratings:
    11
    A10:
    ---

    II Gameplay II
    ==============

    - Widened out the Map
    - Removed one Container at the Sniper Spot
    - Cleaned up big sightline
    - Removed Second Ramp to Spawn rooms
    - Added SMALL AMMO PACK in Room beneath Control Point
    - Added second Exit for Spawn rooms


    II Visuals II
    =============

    - Fully Textured the Map
    - Added Various Signs around the Map
    - Added one Easter Egg


    II Optimization II
    ==================

    - Textured more Textures with Nodraw -
    - More Props have Fade in/out


    Changelog Video:
    View: https://www.youtube.com/watch?v=sww16xjVBfY

    Read the rest of this update entry...
     
    • Like Like x 1
  11. Twist.vmf

    Twist.vmf L6: Sharp Member

    Messages:
    362
    Positive Ratings:
    133
    3$ for expired coffee!? what kind of fancy establishment is this?
     
    • Funny Funny x 1
  12. XEnderFaceX

    XEnderFaceX L2: Junior Member

    Messages:
    75
    Positive Ratings:
    11
    A11:
    ---

    II Gameplay II
    ==============

    - Fixed being able to get the Door stuck on Balcony
    - Added another Route to Enemy Side
    - Relocated Wooden Bridges

    II Visuals II
    =============

    - More Detail
    - Changed a few Textures in Control Point House
    - Added Displacements


    II Optimization II
    ==================

    More Textures have Nodraw

    Changelog Video:
    View: https://www.youtube.com/watch?v=J9wvKdhOJE8

    Read the rest of this update entry...
     
    • Like Like x 2
  13. XEnderFaceX

    XEnderFaceX L2: Junior Member

    Messages:
    75
    Positive Ratings:
    11
    • Like Like x 1
  14. Twist.vmf

    Twist.vmf L6: Sharp Member

    Messages:
    362
    Positive Ratings:
    133
    a koth with a finally!? cool!
     
    • Agree Agree x 1
  15. XEnderFaceX

    XEnderFaceX L2: Junior Member

    Messages:
    75
    Positive Ratings:
    11
    B2:
    ---

    II Gameplay II
    ==============

    - Added Ramp infront of Spawnroom
    - Fixed being able to stand on Metal Beam infront of Spawn

    II Visuals II
    =============

    - Added Announcer Voiceline for loser Team when a Boat Explodes
    - Added a new Soundscape next to the Boats
    - More Detail
    - Brighten up the Lighting

    II Optimization II
    ==================

    - More Textures have Nodraw
    - More Props have Fade in/out
    - More Optimization with Hint/Skip

    Changelog Video:
    View: https://www.youtube.com/watch?v=iFqdhfCh0sI

    Read the rest of this update entry...