Experimental Koth/cp gamemode

Discussion in 'Mapping Questions & Discussion' started by MystycCheez, Nov 23, 2013.

  1. MystycCheez

    MystycCheez L1: Registered

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    I am in the process of making a gamemode based on koth from Perfect Dark. In Perfect Dark, 1 of 4 or 8 areas would be randomly chosen as a hill to capture. After a team captures it, the team gains a point. After the point limit or time limit was reached, the game would end. I am trying to make this work with 4 points at the moment and it is not working. AT ALL. D:
    https://www.dropbox.com/s/kcntwk3lce9mfj4/koth_experiment_test_2.vmf?m=
    Here is the test map. Let me know what I am doing wrong please.
     
  2. Samniss Arandeen

    Samniss Arandeen L1: Registered

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    There's no making this work, friend.

    Sorry.
     
  3. obsidiian

    obsidiian L1: Registered

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    You can try making it like a multi-stage A/D map, but it wouldn't be random. I guess you could also toy around with the TC logic and try and modify that.
     
  4. Lampenpam

    aa Lampenpam

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    I think it's possible with math counter to count points, enabling/disabling capture zones, maybe you even have to teleport capture zones to different locations.
    But to be honest, it's complicated and I don't want to try and error until it works.
     
  5. Sergis

    aa Sergis L666: ])oo]v[

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    lold
     
  6. wareya

    wareya L7: Fancy Member

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    You could make the "randomness" come from the timing of when a team wins. First one has to be nonrandom, though.