CTF Excalibur A2

A medieval ctf map for gits and shiggles

  1. YOYOYO

    aa YOYOYO

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    Excalibur - A medieval ctf map for gits and shiggles

    Happy Holidays Y'all!

    I wanna start off by thanking some people. first of all, my little brother, for creating the basic layout and idea for this map. thanks lil bro. also, all the mapper friends who have tested the map and given nice feedback. thank y'all so much!

    I also should say that this map is very simplistic right now. It will definitely be expanded on, height and layout wise. I also know about some weird bugs. like the rock clipping and the drawbridge lighting. don't worry, I'll work on it.

    So, this is a capture the flag medieval map centered around two castles, each with their own Excalibur, with a river in between. you gotta capture the other teams Excalibur three times to win, and when you first cap, you're drawbridge goes down.
     
  2. YOYOYO

    aa YOYOYO

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  3. Wyvern

    aa Wyvern Certified TF2 Cartographer

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    Lol, took you long enough! Anyways, there are a few things that stood out to me. I’d add more stuff in the outdoor area. What I liked in the pre-alpha was that bridge that connected the two sides, it gave some extra height variation that the whole area benefited from. Another thing: Judging from the pictures, I don’t think that there are enough flanks around the base and into the intel room. Maybe add a side route, or an underground area, like in 2Fort. Other than that, your map has really come along, Yo! Keep working!
     
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  4. YOYOYO

    aa YOYOYO

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    noted :)
    Though I must say that the bridegs do go down when the flag is first capped, and the flanks are being worked on. Tanks for the feedback!
     
  5. YOYOYO

    aa YOYOYO

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    I forgot I had this update, especially since it's so crucial in enlarging the map. It just adds a third around the spire thing entrance to the castle. not much more, but it is a real help.

    also:
    -other fixes.

    Read the rest of this update entry...