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Everything falling through the floor?

Discussion in 'Mapping Questions & Discussion' started by ShailsTDSPT, Aug 24, 2010.

  1. ShailsTDSPT

    ShailsTDSPT L1: Registered

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    Ok today I had the awesome idea of making a map. So I got around it going into the dev community wiki and learning and learning. I managed to do what will be RED's spawn and building on the map. However I went to test if everything was smooth and guess what. My Scout fell through the map. "Ok... I'm starting and I dunno what to do with this... Better to ask to the mappers on TF2Maps" And here I am. So... Any idea why it refuses to work? The block's tickness? Or I did I forget to do something to it?
     
  2. Mr.Late

    Mr.Late L7: Fancy Member

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  3. ShailsTDSPT

    ShailsTDSPT L1: Registered

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    Yes. 16 in total. RED team ones.
     
  4. gamemaster1996

    gamemaster1996 L13: Stunning Member

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    Any blue team ones?
     
  5. Seba

    aa Seba DR. BIG FUCKER, PHD

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    Make sure they're at least 16 units above the ground that you want them to spawn on; sounds like you put them in the brush.
     
  6. Pocket

    aa Pocket func_croc

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    Yeah, for some weird reason making them "level with the ground" actually puts them partly inside the floor. Luckily putting them above the ground does not make them start out above it and then fall onto it when they spawn, like you'd think.
     
  7. ShailsTDSPT

    ShailsTDSPT L1: Registered

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    So I need to put them in the air 16 units above the floor? Thanks!

    EDIT: It works! Thanks ^^
     
    Last edited: Aug 24, 2010
  8. The Asylum

    aa The Asylum

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    Your default point entity should be info_player_teamspawn. Just select the entity tool and click on the ground, and that should put them an acceptable distance above the floor brush. That way you don't actually have t measure the distance from the spawnpoint to the floor
     
  9. Moose

    Moose L6: Sharp Member

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    Teamspawns don't have to be exactly 16 units off the ground, so don't worry about remembering that number. Also, keeping spawns directly on top of floors doesn't just place players underground, it breaks teamspawns entirely.