Everything Else > Map making?

Sergis

L666: ])oo]v[
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Jul 22, 2009
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Exactly. Unreal, I think, uses deferred lighting exclusively, so of course it's able to light its in-development environments in real time. Whether that counts as progress or just an unnecessary burden on players' systems is open for debate.

methinks its kinda hard to call a feature that existed in 1998 a "burden on systems" in 2012 :p
 

xzzy

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Jan 30, 2010
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methinks its kinda hard to call a feature that existed in 1998 a "burden on systems" in 2012 :p

Feature age doesn't really have any effect on how easy it is for a computer to do it.

Ray tracing was first developed in in the 60's and 70's, and we only gained the ability to do it in real time in the last decade (at single digit refresh rates).
 

Freyja

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Jul 31, 2009
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Lighting in Hammer would certainly be possible, that's the viewport's job. The actual way source lights would still be the same - raytrace baked on compile, but an updated viewport could display real time lights, like SFM does.