Every Single Light Entity I Create Is A Leak

Discussion in 'Mapping Questions & Discussion' started by noobtoob, Jul 30, 2018.

  1. noobtoob

    noobtoob L1: Registered

    Messages:
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    Positive Ratings:
    3
    Hi, so I recently wiped my PC and all my settings got set to default, so I don't know if I'm doing something wrong. Basically, every time I got to make a light entity, it just turns into a leak. I have no idea what I'm doing wrong.

    Log:


    ** Executing...
    ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
    ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\noobi\OneDrive\Documents\ctf_factories.vmf"

    Valve Software - vbsp.exe (Jun 21 2018)
    4 threads
    materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
    Loading C:\Users\noobi\OneDrive\Documents\ctf_factories.vmf
    Patching WVT material: maps/ctf_factories/dev/dev_blendmeasure_wvt_patch
    fixing up env_cubemap materials on brush sides...
    ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
    **** leaked ****
    Entity light (297.00 -2312.00 214.00) leaked!
    Processing areas...done (0)
    Building Faces...done (0)
    FixTjuncs...
    PruneNodes...
    WriteBSP...
    done (0)
    *** Error: Skybox vtf files for skybox/sky_nightfall_01 weren't compiled with the same size texture and/or same flags!
    Can't load skybox file skybox/sky_nightfall_01 to build the default cubemap!
    *** Error: Skybox vtf files for skybox/sky_nightfall_01 weren't compiled with the same size texture and/or same flags!
    Can't load skybox file skybox/sky_nightfall_01 to build the default cubemap!
    Finding displacement neighbors...
    Finding lightmap sample positions...
    Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
    Building Physics collision data...
    done (0) (40907 bytes)
    Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
    Compacting texture/material tables...
    Reduced 163 texinfos to 110
    Reduced 8 texdatas to 7 (222 bytes to 201)
    Writing C:\Users\noobi\OneDrive\Documents\ctf_factories.bsp
    Wrote ZIP buffer, estimated size 477, actual size 397
    3 seconds elapsed

    ** Executing...
    ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
    ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\noobi\OneDrive\Documents\ctf_factories"

    vvis launcher error: can't load vvis_dll.dll
    The specified procedure could not be found.


    ** Executing...
    ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
    ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" -noextra "C:\Users\noobi\OneDrive\Documents\ctf_factories"

    vrad_launcher error: can't load vrad_dll.dll
    The specified procedure could not be found.


    ** Executing...
    ** Command: Copy File
    ** Parameters: "C:\Users\noobi\OneDrive\Documents\ctf_factories.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\ctf_factories.bsp"


    ** Executing...
    ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\hl2.exe"
    ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" +map "ctf_factories" -steam
     
  2. henke37

    aa henke37

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    Dlls failed to load. Install the appropriate visual studio C runtime redistributable. Might as well install all of them. plenty of software needs some variant of the runtime.
     
    • Thanks Thanks x 1
  3. noobtoob

    noobtoob L1: Registered

    Messages:
    18
    Positive Ratings:
    3
    THANKS YOU SO MUCH! It finally works!!!