Every Single Light Entity I Create Is A Leak

tr4shlawn

L1: Registered
Jul 19, 2018
16
6
Hi, so I recently wiped my PC and all my settings got set to default, so I don't know if I'm doing something wrong. Basically, every time I got to make a light entity, it just turns into a leak. I have no idea what I'm doing wrong.

Log:


** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\noobi\OneDrive\Documents\ctf_factories.vmf"

Valve Software - vbsp.exe (Jun 21 2018)
4 threads
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading C:\Users\noobi\OneDrive\Documents\ctf_factories.vmf
Patching WVT material: maps/ctf_factories/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity light (297.00 -2312.00 214.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
*** Error: Skybox vtf files for skybox/sky_nightfall_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_nightfall_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_nightfall_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_nightfall_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (40907 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 163 texinfos to 110
Reduced 8 texdatas to 7 (222 bytes to 201)
Writing C:\Users\noobi\OneDrive\Documents\ctf_factories.bsp
Wrote ZIP buffer, estimated size 477, actual size 397
3 seconds elapsed

** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\noobi\OneDrive\Documents\ctf_factories"

vvis launcher error: can't load vvis_dll.dll
The specified procedure could not be found.


** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" -noextra "C:\Users\noobi\OneDrive\Documents\ctf_factories"

vrad_launcher error: can't load vrad_dll.dll
The specified procedure could not be found.


** Executing...
** Command: Copy File
** Parameters: "C:\Users\noobi\OneDrive\Documents\ctf_factories.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\ctf_factories.bsp"


** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\hl2.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" +map "ctf_factories" -steam
 

henke37

aa
Sep 23, 2011
2,075
515
Dlls failed to load. Install the appropriate visual studio C runtime redistributable. Might as well install all of them. plenty of software needs some variant of the runtime.
 

tr4shlawn

L1: Registered
Jul 19, 2018
16
6
Dlls failed to load. Install the appropriate visual studio C runtime redistributable. Might as well install all of them. plenty of software needs some variant of the runtime.

THANKS YOU SO MUCH! It finally works!!!