PL Everest_v5 b2

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  1. VMs

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    Everest

    [​IMG]

    Finally I’m glad to present map Everest. It’s 2 staged payload map with additional control point (obstacle). You must capture it before move cart further.

    I’m begin develop this map before payload mode added to game (actually everest been remake of es_dynamite).

    V5 in name mean, five version of last stage (and I think this is best), first stage changed only visually.

    Main features:
    • Alpine style
    • Two waterfalls
    • Saw
    • Rotary lift

    Authors:
    UltraVioletDragon (Hammer, Ideas)
    OneDal (Ideas)

    Also thanks to propper tool.



    (sorry for language, easy to read, hard to write…)
     
    Last edited: Dec 23, 2012
  2. Faux Rhinoceros

    aa Faux Rhinoceros Also known as Dr. Element

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    Looks pretty good. I would recommend switching over to our standard name format (alpha, beta, release candidate, final) however, since the feedback plugin uses that as well.

    So if we say that this is ONLY stage two, you could call it pl_everest_stage2_b5 (depending on which level of development you consider it to be.)
     
  3. VMs

    VMs L1: Registered

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    There is two stages.
    v5 it's only modification of second stage, first also changed but not so much.
    But I agree and rename to pl_everest_b1 (map change on next compile..)
     
  4. Bloodhound

    Bloodhound L6: Sharp Member

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  5. Sergis

    aa Sergis L666: ])oo]v[

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    neat
     
  6. Tarry H Sruman

    Tarry H Sruman Large Orphanage Proprietor

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    Im worried that all the props in the second to last image might cause framerate issues.
     
  7. VMs

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  8. bob+M|M+

    bob+M|M+ L6: Sharp Member

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    Oh sweet an update to pl_everest. We've been playing this on rotation everyday for the last 2-3 years over at TN servers. It had already seemed pretty balanced and overall everyone enjoys this map. What are you adding in this new version? I see the last 3 screenshots are new.
     
  9. VMs

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    bob+M|M+, a lot of changes.. all of second stage, but i hope you like new version :)
     
  10. Bloodhound

    Bloodhound L6: Sharp Member

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    Ow, it's that everest, haven't played it for a year. :/
    But now I remember! I'm sorry about my last post, of course you know you versions.
    It was one of the first custom maps I played. I liked it. :)
    Good to see it's getting an update.
     
  11. ics

    aa ics http://ics-base.net

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    This isn't really balanced map. Most of the times we played this new version, we had trouble of actually getting into the second stage due to cart being stuck near the end of the map on first stage. If we got that far, then we got stuck at the beginning of the second stage so i can't really comment map further than that.

    It doesn't help that the RED base is wrong way - people who do not know the map go straight and not 180 turn to right direction but still they were able to hold off the other team. Too many narrow corridors and tight spaces.

    The previous version without the altered ending was actually more successfull than this one, despite that ending being what it was back then but the map was working ok back then. I'll see if players learn this one better over time but for now, it looks kind of bad.
     
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  12. VMs

    VMs L1: Registered

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    ics, thanks for your opinion. Let's wait some time.
     
  13. VMs

    VMs L1: Registered

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    Updated to beta2
    main changes respawn times.

    also:
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
     
  14. VMs

    VMs L1: Registered

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    That you think about begin of second stage?
    Should it be changed?
     
  15. takk¥u

    takk¥u L2: Junior Member

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    - I don't like the last point on stage 2. It's hard to attack for blu and also not funny. Especially the many many good sentry spots are very annoying for blu. No chance for snipers too. Tunnel exit should be rebuilt.

    - I like the beginning of stage 2. Plays well in my opinion, but the beginning of stage 1 is a little bit boring and very hard to defend for red. First the indoor part stops blu from pushing.

    [​IMG]
     
    Last edited: Jan 1, 2013