Where: TF2Maps.net Official EU Server: steam://connect/184.108.40.206:27015 Gameday host: Muddy When: Saturday 18th of June, 7pm BST (6pm GMT) Map List: Map List Author Download Notes cp_ricochet_a7 Cargo_Tokens TF2M Looking for feedback mostly on the new B point koth_eldorado_a4 Gangstahwezel TF2M looking for feedback on the layout cp_palenque_a6 MegapiemanPHD TF2M Looking for feedback on B and health/pickup locations cp_priderock_a4 Flower_Shop_Guy TF2M Layout feedback (2nd pont, respawn and cap time), + random crits off pls. pl_emerge_a11 Muddy TF2M - cp_dryway_a5_fixed parkingturtle TF2M Need feedbacks on gameplay, sightlines, map geometry, and whether it's fun or not to play. Map pack: https://www.dropbox.com/s/j85rxo81bnda2w9/eu-gameday-18-6-16.zip?dl=0 Submission Rules: Please use this format for submitting maps: Code: Map name: (provide the full filename, e.g. cp_example_a1) Author(s): Thread: (optional, if your map doesn't have a thread) Download: (TF2M or Dropbox downloads preferred) Notes: (optional) Your map must be fully playable. This means working spawns, functional objectives, packed custom content, proper lighting (not fullbright), no leaks etc. If you haven't already, give this thread a once-over. It'll save you (and me!) a bunch of headaches. Filename must be versioned. e.g. 'cp_example_a1', not simply 'cp_example' Filename must be entirely in lowercase. 'cp_example_a1', not 'CP_Example_A1' - capital letters break Linux servers. Please repack your map before uploading. I don't want to download a bunch of 50mb maps and neither does anybody else. If your submission breaks any of these rules, your map will be rejected. All gamemodes are accepted, with the exception of Mannpower (as those maps require special server commands I do not have the necessary powers to enter) and non-serious gamemodes such as surf, trade, mge etc. Other notes: CP, PL and TC maps will be played for 30 minutes, Arena for 15 minutes, and every other gamemode will get 20 minutes. (I can extend this if necessary) At the end of each map I will also be running a two-minute 'feedback round', during which people are invited to switch to Spectator mode to fly around and leave feedback (or continue playing if they so choose). Submissions will close an hour before the gameday is due to start. Maps are generally run in the order they are submitted, but if you'd like your map to be played at a certain time please let me know and that can be arranged. Also let me know if there's anything specific you'd like feedback on, e.g. spawn times, scale, detailing etc. It is not required for you to attend the gameday if you submit a map. If you have any questions, feel free to PM me on the forums or on Steam.