[ETF2L Contest WIP] CP ASH RIDGE

MangyCarface

Mapper
aa
Feb 26, 2008
1,626
1,325
Ah, really? Flubber, did you mean frustrating for defense? I need a bit more detail on how the proximity affects gameplay, as I hadn't noticed a problem myself.

Keep the feedback coming guys. In the meantime, I thought it'd be neat to look at how much-and how little- the map's changed from dev to detail:
compare1.jpg

compare2.jpg

compare3.jpg


Note in the third shot, the gap in the sniper fences exists in the covered bridge's fallen planks.
 

TheDarkerSideofYourShadow

L10: Glamorous Member
Apr 12, 2008
792
286
Speaking of your third shot, this is just a small thing I noticed. In your skybox, the mountains which are behind your trees show up clearer than the faded out trees :-D
 

Mar

Banned
Feb 12, 2009
607
63
Wow, so much more detail, and still staying perfectly faithfully to the geometry!