Error when compiling: "The system cannot find the file specified"

Discussion in 'Mapping Questions & Discussion' started by Netherking, Jul 26, 2008.

  1. Netherking

    Netherking L1: Registered

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    the error crashes the compile, i have no idea what it is :crying: and don't wanna start my map again.

    heres the compile log, if anyone can help please do.


    ** Executing...
    ** Command: "c:\program files\steam\steamapps\netherking\sourcesdk\bin\orangebox\bin\vbsp.exe"
    ** Parameters: -game "c:\program files\steam\steamapps\netherking\team fortress 2\tf" "C:\Program Files\Steam\steamapps\netherking\sourcesdk_content\tf\mapsrc\Scale\cp_Need_Name_A1"

    Valve Software - vbsp.exe (Mar 11 2008)
    2 threads
    materialPath: c:\program files\steam\steamapps\netherking\team fortress 2\tf\materials
    Loading C:\Program Files\Steam\steamapps\netherking\sourcesdk_content\tf\mapsrc\Scale\cp_Need_Name_A1.vmf
    Patching WVT material: maps/cp_need_name_a1/dev/dev_blendmeasure_wvt_patch
    fixing up env_cubemap materials on brush sides...
    ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
    ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
    Processing areas...done (0)
    Building Faces...done (0)
    Chop Details...done (0)
    Find Visible Detail Sides...
    Merged 74 detail faces...done (0)
    Merging details...done (0)
    FixTjuncs...
    PruneNodes...
    WriteBSP...
    done (0)
    writing C:\Program Files\Steam\steamapps\netherking\sourcesdk_content\tf\mapsrc\Scale\cp_Need_Name_A1.prt...Building visibility clusters...
    done (0)
    Creating default LDR cubemaps for env_cubemap using skybox materials:
    skybox/sky_day01_01*.vmt
    ! Run buildcubemaps in the engine to get the correct cube maps.
    Creating default HDR cubemaps for env_cubemap using skybox materials:
    skybox/sky_day01_01*.vmt
    ! Run buildcubemaps in the engine to get the correct cube maps.
    Finding displacement neighbors...
    Finding lightmap sample positions...
    Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
    Building Physics collision data...
    Displacement 61 has bad geometry near -1920.00 -832.00 203.64
    Can't compile displacement physics, exiting. Texture is NATURE/ROCKWALL004


    ** Executing...
    ** Command: "c:\program files\steam\steamapps\netherking\sourcesdk\bin\orangebox\bin\vvis.exe"
    ** Parameters: -game "c:\program files\steam\steamapps\netherking\team fortress 2\tf" "C:\Program Files\Steam\steamapps\netherking\sourcesdk_content\tf\mapsrc\Scale\cp_Need_Name_A1"

    Valve Software - vvis.exe (Mar 11 2008)
    2 threads
    reading c:\program files\steam\steamapps\netherking\sourcesdk_content\tf\mapsrc\scale\cp_Need_Name_A1.bsp
    Error opening c:\program files\steam\steamapps\netherking\sourcesdk_content\tf\mapsrc\scale\cp_Need_Name_A1.bsp

    ** Executing...
    ** Command: "c:\program files\steam\steamapps\netherking\sourcesdk\bin\orangebox\bin\vrad.exe"
    ** Parameters: -game "c:\program files\steam\steamapps\netherking\team fortress 2\tf" "C:\Program Files\Steam\steamapps\netherking\sourcesdk_content\tf\mapsrc\Scale\cp_Need_Name_A1"

    Valve Software - vrad.exe SSE (Mar 11 2008)

    Valve Radiosity Simulator
    2 threads
    [Reading texlights from 'lights.rad']
    [34 texlights parsed from 'lights.rad']

    Loading c:\program files\steam\steamapps\netherking\sourcesdk_content\tf\mapsrc\scale\cp_Need_Name_A1.bsp
    Error opening c:\program files\steam\steamapps\netherking\sourcesdk_content\tf\mapsrc\scale\cp_Need_Name_A1.bsp

    ** Executing...
    ** Command: Copy File
    ** Parameters: "C:\Program Files\Steam\steamapps\netherking\sourcesdk_content\tf\mapsrc\Scale\cp_Need_Name_A1.bsp" "c:\program files\steam\steamapps\netherking\team fortress 2\tf\maps\cp_Need_Name_A1.bsp"

    The command failed. Windows reported the error:
    "The system cannot find the file specified."


    thanks Harry
     
  2. MrAlBobo

    MrAlBobo L13: Stunning Member

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    219
    yeah...fix that
    press alt p in hammer and it might point to that brush
     
  3. Netherking

    Netherking L1: Registered

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    Nice !!! Thanks Very Much

    it's compiling!

    cheers, btw its almost ready for beta testing in Mango clan servers
     
  4. nossie

    nossie L3: Member

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    you could post a WIP if you havent already. its a good way of getting feedback as well :)