- Jul 31, 2010
- 95
- 17
Hello,
Hammer don't like my map
There seems to be too much grass.
No leak.
What can I doo ?
Hammer don't like my map
There seems to be too much grass.
No leak.
What can I doo ?
** Executing...
** Command: "Z:\JEUX STEAM\steamapps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "Z:\JEUX STEAM\steamapps\common\Team Fortress 2\tf" "D:\MAPS en cours\ctf_alpine_grass_1.vmf"
Valve Software - vbsp.exe (Oct 14 2017)
4 threads
materialPath: Z:\JEUX STEAM\steamapps\common\Team Fortress 2\tf\materials
Loading D:\MAPS en cours\ctf_alpine_grass_1.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 108 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\MAPS en cours\ctf_alpine_grass_1.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_trainyard_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_trainyard_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_trainyard_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_trainyard_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (419317 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...Error! Too many detail props emitted on this map! (64K max!)n
** Executing...
** Command: "Z:\JEUX STEAM\steamapps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "Z:\JEUX STEAM\steamapps\common\Team Fortress 2\tf" -fast "D:\MAPS en cours\ctf_alpine_grass_1"
Valve Software - vvis.exe (Oct 14 2017)
fastvis = true
4 threads
reading d:\maps en cours\ctf_alpine_grass_1.bsp
reading d:\maps en cours\ctf_alpine_grass_1.prt
1135 portalclusters
3751 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
Optimized: 39500 visible clusters (3.60%)
Total clusters visible: 1098213
Average clusters visible: 967
Building PAS...
Average clusters audible: 1134
visdatasize:327619 compressed from 326880
writing d:\maps en cours\ctf_alpine_grass_1.bsp
ZIP Output overshot buffer estimate: Estimated 0, actual 54
0 seconds elapsed
** Executing...
** Command: "Z:\JEUX STEAM\steamapps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -game "Z:\JEUX STEAM\steamapps\common\Team Fortress 2\tf" -noextra "D:\MAPS en cours\ctf_alpine_grass_1"
Valve Software - vrad.exe SSE (Oct 14 2017)
Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
unknown light specifier type - lights
[56 texlights parsed from 'lights.rad']
Loading d:\maps en cours\ctf_alpine_grass_1.bsp
Setting up ray-trace acceleration structure... Done (2.15 seconds)
5585 faces
1499040 square feet [215861856.00 square inches]
38 Displacements
150667 Square Feet [21696156.00 Square Inches]
5585 patches before subdivision
81941 patches after subdivision
** Executing...
** Command: Copy File
** Parameters: "D:\MAPS en cours\ctf_alpine_grass_1.bsp" "Z:\JEUX STEAM\steamapps\common\Team Fortress 2\tf\maps\ctf_alpine_grass_1.bsp"
** Command: "Z:\JEUX STEAM\steamapps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "Z:\JEUX STEAM\steamapps\common\Team Fortress 2\tf" "D:\MAPS en cours\ctf_alpine_grass_1.vmf"
Valve Software - vbsp.exe (Oct 14 2017)
4 threads
materialPath: Z:\JEUX STEAM\steamapps\common\Team Fortress 2\tf\materials
Loading D:\MAPS en cours\ctf_alpine_grass_1.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 108 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\MAPS en cours\ctf_alpine_grass_1.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_trainyard_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_trainyard_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_trainyard_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_trainyard_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (419317 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...Error! Too many detail props emitted on this map! (64K max!)n
** Executing...
** Command: "Z:\JEUX STEAM\steamapps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "Z:\JEUX STEAM\steamapps\common\Team Fortress 2\tf" -fast "D:\MAPS en cours\ctf_alpine_grass_1"
Valve Software - vvis.exe (Oct 14 2017)
fastvis = true
4 threads
reading d:\maps en cours\ctf_alpine_grass_1.bsp
reading d:\maps en cours\ctf_alpine_grass_1.prt
1135 portalclusters
3751 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
Optimized: 39500 visible clusters (3.60%)
Total clusters visible: 1098213
Average clusters visible: 967
Building PAS...
Average clusters audible: 1134
visdatasize:327619 compressed from 326880
writing d:\maps en cours\ctf_alpine_grass_1.bsp
ZIP Output overshot buffer estimate: Estimated 0, actual 54
0 seconds elapsed
** Executing...
** Command: "Z:\JEUX STEAM\steamapps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -game "Z:\JEUX STEAM\steamapps\common\Team Fortress 2\tf" -noextra "D:\MAPS en cours\ctf_alpine_grass_1"
Valve Software - vrad.exe SSE (Oct 14 2017)
Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
unknown light specifier type - lights
[56 texlights parsed from 'lights.rad']
Loading d:\maps en cours\ctf_alpine_grass_1.bsp
Setting up ray-trace acceleration structure... Done (2.15 seconds)
5585 faces
1499040 square feet [215861856.00 square inches]
38 Displacements
150667 Square Feet [21696156.00 Square Inches]
5585 patches before subdivision
81941 patches after subdivision
** Executing...
** Command: Copy File
** Parameters: "D:\MAPS en cours\ctf_alpine_grass_1.bsp" "Z:\JEUX STEAM\steamapps\common\Team Fortress 2\tf\maps\ctf_alpine_grass_1.bsp"