Buy Elder Scrolls Online: Greymoor for PC at Green Man Gaming

Error opening

Discussion in 'Mapping Questions & Discussion' started by CommanderBopo, Jan 4, 2019.

  1. CommanderBopo

    CommanderBopo L1: Registered

    Messages:
    1
    Positive Ratings:
    0
    Trying to edit a map from my friend but having an issue compiling it.
    I have done nothing to his original map that was working fine before I tried to run it.
    Any help would be great as I am only a couple weeks new to mapping.




    materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
    Loading C:\Users\Owner\Desktop\MAPP\rp_venator_dc_v3_d.vmf
    ConVarRef mat_reduceparticles doesn't point to an existing ConVar
    Can't find surfaceprop marble for material AGENCY/WALL/MARBLE01, using default
    Can't find surfaceprop marble for material AGENCY/FLOOR/TILE01, using default
    Can't find surfaceprop marble for material AGENCY/FLOOR/MARBLE01A, using default
    Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt
    Patching WVT material: maps/rp_venator_dc_v3_d/nature/blendrocksand008c_wvt_patch
    Patching WVT material: maps/rp_venator_dc_v3_d/nature/blendmilground008_2_plants_wvt_patch
    Patching WVT material: maps/rp_venator_dc_v3_d/nature/blendmilground004_2_wvt_patch
    Patching WVT material: maps/rp_venator_dc_v3_d/nature/blendrocksgrass006a_wvt_patch
    Patching WVT material: maps/rp_venator_dc_v3_d/nature/blendrockgrass004a_wvt_patch
    fixing up env_cubemap materials on brush sides...
    0...1...2...3...4...5...6...7...8...9...10
    FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (14570.0 14674.7 14545.0)
    Leaf 0 contents:
    Leaf 1 contents: CONTENTS_SOLID
    viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
    This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
    Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
    Candidate brush IDs: Brush 7335:


    FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (14569.9 14674.6 14545.0)
    Leaf 0 contents:
    Leaf 1 contents: CONTENTS_SOLID
    viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
    This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
    Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
    Candidate brush IDs: Brush 7335:

    0...1...2...3...4...5...6...7...8...9...10Processing areas...Wrote C:\Users\Owner\Desktop\MAPP\rp_venator_dc_v3_d.lin
    Areaportal leak ! File: C:\Users\Owner\Desktop\MAPP\rp_venator_dc_v3_d.lin
    Brush 18403: areaportal brush doesn't touch two areas

    Brush 18403: areaportal brush doesn't touch two areas

    Brush 18958: areaportal brush doesn't touch two areas

    Brush 18950: areaportal brush doesn't touch two areas

    Brush 18943: areaportal brush doesn't touch two areas
    done (0)
    Building Faces...done (0)
    Chop Details...done (1)
    Find Visible Detail Sides...
    Merged 3766 detail faces...done (1)
    Merging details...done (0)
    FixTjuncs...
    Too many t-junctions to fix up! (3603 prims, max 32768 :: 65547 indices, max 65536)



    8 threads
    reading c:\users\owner\desktop\mapp\rp_venator_dc_v3_d.bsp
    Error opening c:\users\owner\desktop\mapp\rp_venator_dc_v3_d.bsp


    [Reading texlights from 'lights.rad']
    [45 texlights parsed from 'lights.rad']

    Loading c:\users\owner\desktop\mapp\rp_venator_dc_v3_d.bsp
    Error opening c:\users\owner\desktop\mapp\rp_venator_dc_v3_d.bsp
     
  2. henke37

    aa henke37

    Messages:
    2,028
    Positive Ratings:
    488
    That's your problem. If the tools can't even find basic information about the target game, nothing else will work.
     
Buy Elder Scrolls Online: Greymoor for PC at Green Man Gaming