KotH Epitaph A3.1

Attempt at the Mayann update I suppose

  1. Killer Monkey

    Killer Monkey L1: Registered

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    koth_epitaph - Attempt at the Mayann update I suppose

    Just something quick I made trying my hand at the Mayann theme. Really barebones right now. Wanna make sure I dont have to gut any areas before I go any further. (Also my first time posting here. Hello!)
     
  2. Killer Monkey

    Killer Monkey L1: Registered

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  3. Killer Monkey

    Killer Monkey L1: Registered

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    -Moved spawns up to not have awful timings
    -added new flanking routes so the map isnt as linear
    -other minor changes like optimizations that I'm probably forgetting

    Read the rest of this update entry...
     
  4. Killer Monkey

    Killer Monkey L1: Registered

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  5. LeSwordfish

    aa LeSwordfish semi-trained quasi-professional

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    There's some really cool design in this map, but its let down by a couple of things. It's absolutely massive, in every direction - both horizontally and vertically - its easy to take falling damage in spawn! I would suggest shrinking the whole map to 3/4 or 2/3 its current size in every axis, and then testing it again to see how well it works - I like the layout, but its hard to tell balance when only snipers can get shots in.
     
  6. Killer Monkey

    Killer Monkey L1: Registered

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    Yep, Im ripping the middle point/room/area apart shrinking the whole thing. Feedback was all really nice, shame the fb command was broken today.
     
  7. Killer Monkey

    Killer Monkey L1: Registered

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  8. Vel0city

    aa Vel0city func_fish

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    You can check this by opening up your TF2, typing sv_pure 2 and then opening your map. If you see error models, black/purple textures or your game outright crashes you have unpacked content.
     
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