env_soundscape

Discussion in 'Mapping Questions & Discussion' started by Scouttastic, Oct 18, 2008.

  1. Scouttastic

    Scouttastic L1: Registered

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    Hello, I was just wondering can anybody help me step by step on how to add environment sounds such as; respawn room sounds, out door lumberyard sounds. I'm currently building my first map using Source SDK and I'm ready to add environment sounds.
     
    Last edited: Oct 18, 2008
  2. FaTony

    FaTony Banned

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  3. Scouttastic

    Scouttastic L1: Registered

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  4. Nineaxis

    aa Nineaxis Quack Doctor

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    you need an env_soundscape_proxy tied to the env_soundscape wherever you need the soundscape to be played.
     
  5. Scouttastic

    Scouttastic L1: Registered

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    Okay before I tried this let me get this straight, and please respond to me if this is incorrect or correct.

    1. Plant the env_soundscape unto each of the respawn rooms.
    2. Put the soundscape name 'respawn_room' in the soundscape column.
    3. Set the radius.
    4. Uncheck SILENT
    5. Plant env_soundscape_proxy somewhere on the map.

    Am I correct?
     
  6. l3eeron

    l3eeron L8: Fancy Shmancy Member

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    The only time I've ever used an env_soundscape, I copy/pasted from lumberyard. It worked with no hassles.... I only copy'pasted the env_soundscape and didn't have a proxy.

    But, I set the "distance" to -1 (Which means if you can see it, it plays)
     
  7. Scouttastic

    Scouttastic L1: Registered

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    I see.