So I have a trigger_multiple that calls StartOverlays on an env_screenoverlay entity on the trigger's OnStartTouch, while OnEndTouch calls the StopOverlays input. This works in my map when I test it alone. My question is who does this entity affect? Does everyone receive the overlay effect whenever 1 person steps into this trigger or does it only affect the player in the trigger? If I have multiple players touching the trigger will this one entity turn on the overlay for each of them? If not, then does anyone know a way to achieve this sort of behavior?