Env_beam vs Env_laser

Discussion in 'Mapping Questions & Discussion' started by R4Y, Feb 5, 2018.

  1. R4Y

    R4Y L1: Registered

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    Which of these entities the best for creating cool laser?
    What is the difference between them?
     
  2. AsG_Alligator

    aa AsG_Alligator trigger_hiss

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    env_beam creates a lightning type energy beam, env_laser is a literal laser.
     
  3. Rare Endangered Spycrab

    Rare Endangered Spycrab L2: Junior Member

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    env_beam can be pointed anywhere (it passes through everything, including map geometry!), and its very flexible. It's also much more expensive (especially with the spawnflag settings enabled such as Ring) than env_laser to use
     
  4. R4Y

    R4Y L1: Registered

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    So env_beam is better that env_laser
     
  5. Rare Endangered Spycrab

    Rare Endangered Spycrab L2: Junior Member

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    Depends on use. If you need it to pass through everything, be in a weird position or need a ring shape (and don't really care about performance) use env_beam. If you need it to collide or stop when it hits an entity (or need to spare performance), use env_laser.
     
  6. R4Y

    R4Y L1: Registered

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    Well i have an error with my env_laser where it shows just a part of the laser even the info_target is far away from the distance that the laser made in the map