entity names for the new scout unlocks

Discussion in 'Mapping Questions & Discussion' started by The Asylum, Feb 25, 2009.

  1. The Asylum

    aa The Asylum

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    Inquiring minds wish to know what the entity names are for the new scout weapons. such as tf_weapon_flamethrower and such.
     
  2. AntonJ3000

    AntonJ3000 I am inactive and make horrible maps

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    Not sure if this is what you are looking for, I found it in the tf_english.txt

    "TF_Unique_Achievement_Bat" "The Sandman"
    "TF_Unique_Achievement_Scattergun_Double" "The Force-A-Nature"
    "TF_Unique_Achievement_EnergyDrink" "Bonk! Atomic Punch"

    I didn't find them next to the other weapons, They were some rows below.
     
  3. GrimGriz

    GrimGriz L10: Glamorous Member

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    the models? searching for wooden will show the bat model...and iron (iirc) shows the sawed off
     
  4. The Asylum

    aa The Asylum

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    No, for weapon stripping purposes. Like giving a server_pointcommand an ent_remove_all tf_weapon_weaponname would remove that weapon
     
  5. The Asylum

    aa The Asylum

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    Well I poked around in the gcf and found:

    tf_weapon_lunchbox_drink (Bonk!) and tf_weapon_bat_wood (Sandman)

    Now if anyone could tell me what the name for the Fo'N is, that'd be awesome
     
  6. GrimGriz

    GrimGriz L10: Glamorous Member

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    The model name appears to be c_double_barrel - try looking for that
     
  7. Zeewier

    Zeewier L9: Fashionable Member

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    to find these you need the reportentities command, lists all entities in the map ;)
     
  8. AntonJ3000

    AntonJ3000 I am inactive and make horrible maps

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    Using the above report_entities this was what came out:

    tf_weapon_scattergun, so it seems like Force-a-Nature uses same entity?
     
  9. Apom

    Apom L6: Sharp Member

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    The medic actually had the same entity names as before for all three items (one new for the Heavy and two new for the Pyro).
     
  10. Zmathue

    Zmathue L2: Junior Member

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    Well most weapons names don't change, they are the same with a dif. m_iEntityQuality level. With a few exceptions sandvich, drink, sandman.

    Oh and heres the new cvars

    Code:
    tf_player_movement_stun_time
    tf_scout_dodge_move_penalty_duration
    tf_scout_dodge_move_penalty
    tf_boost_drain_time
    tf_scout_phase_regen_rate
    tf_scout_phase_consume_rate
    tf_scout_phase_activation
    tf_projectile_stun_ball          -Projectile, like the demos grenades
    tf_weapon_bat                         -old bat
    tf_weapon_bat_wood                  -sandman
    tf_scout_stunball_base_duration
    tf_scout_stunball_base_speed
    tf_scout_stunball_ball_regen_rate
    tf_scout_bat_launch_delay
     
    Last edited: Mar 1, 2009