Entity Help

Discussion in 'Mapping Questions & Discussion' started by Turnip, Jan 25, 2016.

  1. Turnip

    aa Turnip The 80s Vegetable

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    Is there an entity that can store values and have those values changed by logic relays?
    Also is there a way for one entity to trigger based off the value mentioned above?
    Ex:
    I want to shoot something, two times to activate something
    Shoot it ocne, shot triggers a +1 tot eh S value for the entity
    Shoot again, shot triggers a +1 to the S value, and something is triggered
     
  2. Crash

    aa Crash func_nerd

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    • Useful Useful x 1