Entity/Custom Gametype Problem -_-

Discussion in 'Mapping Questions & Discussion' started by pisaman2, Aug 11, 2009.

  1. pisaman2

    pisaman2 L1: Registered

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    Hey guys

    I'm having a bit of a problem making a gametype for my level and is wondering whether anyone could help out... You may have seen my older topic explaining what it was but I'll put it here anyway:

    Blu have up to 2 capture points to capture and they they then have to get the intel. Only, they don't need to get both capture points. The intel is in a room where all the entrances to it are blocked by instant-kill lasers. Capturing any one point makes some of the entrances accessable by deactivating some lasers whilst capturing the other turns them all of them off completly. Blu then have to capture the intel.

    I have created two basic capture points that Blu can get, but everything i try to make the lasers deactivate fails :( If anyone knows how, please let me know
     
  2. alecom

    alecom L8: Fancy Shmancy Member

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    Did you have the capture zone's trigger output (on captured) to the laser TurnOff ?
     
  3. pisaman2

    pisaman2 L1: Registered

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    No, because it wouldn't work that way. The reason being that it doesn't matter which control point you capture first. So, if you captured A, some defences would fall but, if you captured B instead, the same defences would fall. I should have made that more clear :p

    Thanks though :)
     
  4. Ninjilla

    Ninjilla L7: Fancy Member

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    Couldnt you name certain lasers with different names (like lasers_a and lasers_b) and associate them with point A or B? That way capping a certain point only shuts down certain lasers.
     
  5. alecom

    alecom L8: Fancy Shmancy Member

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    Trigger to math counter -> +1 it does the output to the first defences
    +2 it does the output to the second?
     
  6. pisaman2

    pisaman2 L1: Registered

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    That's what I tried earlier but it just doesn't seem to be working... Maybe I'm doing something wrong...