Entire map getting rendered

Discussion in 'Mapping Questions & Discussion' started by Swordz, Oct 10, 2009.

  1. Swordz

    Swordz L5: Dapper Member

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    Why this happens? i mean, i compile the map on normal vvis, but when i'm at the middle zone, the entire map gets rendered, but when i enter a room, it renders only the room... but i don't understand why the entire map gets rendered at the middle... I'm getting low fps on the middle area, and that makes the map unplayable...
     
  2. megawac

    megawac L4: Comfortable Member

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    Add some portals see if it still happens. If you func_detailed to many things that would normally block visibility it could result in you being able to see everything in some areas of your map (like your middle).
    Ps your map looks great I remember it in an alpha version
     
  3. The Political Gamer

    aa The Political Gamer

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  4. Swordz

    Swordz L5: Dapper Member

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    the optimization is ok, i think i just need to add some portals.
     
  5. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    uhh... if there are rendering issues then no, the optimization is not ok. <_<
     
  6. Terr

    aa Terr Cranky Coder

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    I'd check your areaportals aren't broken or leaking.
     
  7. Swordz

    Swordz L5: Dapper Member

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    I didn't added areaportals before because there was over 9000 leaks that i couldn't fix...

    but now it's working. compile is on vrad now
     
  8. Garner

    Garner L4: Comfortable Member

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    You have more leaks than my local supermarket does in its vegetable section :|
     
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  9. Swordz

    Swordz L5: Dapper Member

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    It worked now, the middle zone now renders only the middle zone, but there are some areas that when i look to specific places it starts to render the entire map. Maybe if i close every "detail place" that leads to outside...
     
  10. Dr. ROCKZO

    Dr. ROCKZO L8: Fancy Shmancy Member

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    Yes, you do need to optimize your map for it to be optimized!