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Engineers Not Placing Buildings?

Discussion in 'Mapping Questions & Discussion' started by Khorps, May 20, 2015.

  1. Khorps

    Khorps L1: Registered

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    I'm making sure one of my maps has sentry placements in-case anyone wants to play offline. I have the bot hint entities: bot_hint_sentrygun and bot_hint_engineer_nest in places I think a sentry would do well in.

    I also setup a trigger brush tied to func_tfbot_hint as sentry gun spot hint. The origin is at the center of the field so that an engineer can come down from the base and place a sentry and the sentry would always face the enemy team.

    I then compile and generate navigation mesh for the map. I then use this command "tf_bot_add 1 engineer" to spawn one engineer. He stays still in spawn for about 10 seconds then walks towards the objective and doesn't setup a sentry.

    I know sentry gun hints are just preferred places for engineers to setup a sentry but do I need to do anything? Or will they place down a sentry just under specific circumstances?
     
  2. Vel0city

    aa Vel0city func_fish

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    Have you tried spawning complete teams consisting only of bots? My guess is that the Engineer doesn't see enemies so he won't bother with the sentry in the first place.
     
  3. Khorps

    Khorps L1: Registered

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    It seems they want to setup. However they never switch to their PDA. They get into the func_tfbot_hint while there's enemies around then they stand there firing their shotgun.
     
    Last edited: May 20, 2015
  4. Vel0city

    aa Vel0city func_fish

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    Hmmm. I think that hint nodes are done in the navigation mesh, not via triggers. It's a super slow and tedious process, but try that instead of map triggers.
     
  5. Freyja

    aa Freyja ¯\_(ツ)_/¯

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    the bot_hint entities are for MvM bots and not regular bots, they won't work for them. The TF bots figure out sentry spots themselves based on the navigation mesh.
     
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    Last edited: May 20, 2015