Hi everyone. I'm new to TF2 mapping and have been working on a circular control point map, following info on the Valve Developer Community website for how to set up spawn rooms/CPs/etc and when testing I've found that if say red starts capping a point and a blue player jumps on the point, it doesn't block the capture? I'm wondering if there's something I have to set up in any of the entities to make the game do this or not. I thought it would just be the default behaviour of CPs... I've configured my points exactly as outlined here: http://developer.valvesoftware.com/wiki/TF2/Creating_a_Capture_Point Any ideas??