Having a bit of a problem with cp_standin. The way things are set up now, if the server has a time limit set, the map won't just end mid round. Instead, it waits til the round is over to end the map, sort of like the way hightower works. I need to figure out how to end in the middle of a round so that when a team gets ahead they essentially win if the other team doesn't beat their score before server time runs out. Which entity or command should I be looking at?