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Ending the map issue

Discussion in 'Mapping Questions & Discussion' started by ScorpioUprising, Sep 24, 2011.

  1. ScorpioUprising

    aa ScorpioUprising

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    Having a bit of a problem with cp_standin. The way things are set up now, if the server has a time limit set, the map won't just end mid round. Instead, it waits til the round is over to end the map, sort of like the way hightower works. I need to figure out how to end in the middle of a round so that when a team gets ahead they essentially win if the other team doesn't beat their score before server time runs out. Which entity or command should I be looking at?
     
  2. Sergis

    aa Sergis L666: ])oo]v[

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    tf_gamerules

    SetStalemateOnTimelimit <boolean>
    Determines whether mp_timelimit can end the match in the middle of a round.
     
  3. ScorpioUprising

    aa ScorpioUprising

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    That'll do it. Thanks!