KotH embargo a1

small koth map

  1. Septopus

    Septopus L1: Registered

    Messages:
    28
    Positive Ratings:
    3
    embargo - small koth map

    In this King of the Hill map, Red and Blu fight to seize control over an important train bridge... or something.
     
  2. Bunbun

    aa Bunbun Gay sex slave

    Messages:
    403
    Positive Ratings:
    569
    Interesting of you to make an L-shaped map.
     
  3. Egan

    aa Egan

    Messages:
    1,302
    Positive Ratings:
    1,478
    • Thanks Thanks x 1
  4. Samniss Arandeen

    Samniss Arandeen L1: Registered

    Messages:
    33
    Positive Ratings:
    7
    Remember that building the trains go through on cp_well mid? Yeah, a downscaled one would be great as a building for the point. I would put it coming out of that cliff face, going about to where that train car is right now, with some cover from the point and small health/ammo to help a push or defense. Move the train car prop further towards where the point is now, and maybe put the point on 64 units' of high ground.

    Also, if you take the left side of the buildings (RED, BLU means the right side) you'll get to a balcony with an impressive view of the point. Unless you put cover on the point, that's going to become the next 2fort battlements.
     
    • Thanks Thanks x 1
  5. Septopus

    Septopus L1: Registered

    Messages:
    28
    Positive Ratings:
    3
    thanks a bunch for the feedback

    that is actually what i feared, that mid is too flat and elongated, but will try something else before plain shrinking it down, because i already have the feeling that the map is rather small. also i thought the train carts would see more use, but i guess especially the rockets are too awkard for high ground.

    i already toyed with the idea of putting a building somewhere on the bridge, though i think it would be better on the other side (where the death pit is), to make the longer route more attractive with cover, but ill definitely try something.

    also, i thought the balconies would be much more problematic with snipers, but even though there were alot of snipers at times, it didnt seem too bad during the playtest.

    and regarding aesthetics, i didnt put much effort in considering a1, but i can try better for the next version.
     
    • Like Like x 1
    • Agree Agree x 1