Elevator Problem

Discussion in 'Mapping Questions & Discussion' started by TMB, Jul 24, 2016.

  1. TMB

    TMB Banned

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    Well, im working in a plr map... but i have a problem, i want that the orange block get down when the cart is in, like pl_corrode...
     
    Last edited: Jul 24, 2016
  2. HolySnickerPuffs

    aa HolySnickerPuffs Bad at TF2, Loves Mapping For TF2

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    If you want a ramp, use the vertex tool to slant it. If you want it to move when the cart gets on it, I suggest you look at pl_thundermountain's logic and how they got the bridge to move up on Stage 1.

    EDIT: Also, why are you commenting ellipsis? They're not doing much.
     
  3. TMB

    TMB Banned

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    Ok, but... i that not what i need, i need that the cart go down, i want something like corrode...
     
  4. TMB

    TMB Banned

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    ...
     
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  5. Doktor Richter

    Doktor Richter L3: Member

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    Have you tried looking at what Thundermountain Stage 1 does, and changing the logic so that it goes down instead of up?
     
  6. TMB

    TMB Banned

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    I said it before, yes and i still need the cart goes down like pl_corrode... and i need it before the 72hr clock finish!
     
  7. Hotel Detective

    Hotel Detective L4: Comfortable Member

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    Doesn't Thundermountain raise a bridge?
    I think TMB wants the cart to ride the elevator as it goes down. Not raise a bridge so the cart can go across.

    @TMB You can probably (I don't know if this is discouraged here) decompile the map to see how PL_Corrode did it.

    https://developer.valvesoftware.com/wiki/BSPSource
    https://drive.google.com/a/nixshadow.com/file/d/0B_OVDYg0irGcUDhUT1pLWE1YUW8/view
     
  8. TMB

    TMB Banned

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    1. You are right, that was i wanted to say
    2. I did it and was awful...
     
  9. Doktor Richter

    Doktor Richter L3: Member

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    Ah, I see now. Have you looked at how hightower does it, then? If the elevator is automatic, you could maybe have a thundermountain-style elevator, and then have the cart follow path_tracks to the bottom at the same speed, triggered when the cart passes the first path_track on the elevator. Not sure how well that would work, but that's where I'd start.
     
  10. Crowbar

    aa Crowbar perfektoberfest

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    but hey, it's not even a problem
    i mean, you didn't even try how did you meet any problems?
     
  11. Hotel Detective

    Hotel Detective L4: Comfortable Member

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    The problem of not knowing how to do something doesn't count as a problem?
    Are you trying to be rude?
     
  12. TMB

    TMB Banned

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    I dont wanna what hightower does, i want what corrode does... have you seen what corrode does?
    Go here: http://tf2maps.net/downloads/corrode.253/
    Download the map
    Play the map
    See what Corrode does!
     
  13. MaccyF

    aa MaccyF Notoriously Unreliable

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    make the orange block a func_door with direction down, parent the track above to it.

    Add an output on the path_track at the end of the orange block "OnPass" to open the func_door.

    Your also going to want the path tracks to go straight down in the line of the elevator

    You might need to change the speed of the cart to match the speed of the func_door. Use the "OnPass" output of the path track to do this
     
  14. Crowbar

    aa Crowbar perfektoberfest

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    Weel, what you do is basically parent the lift to the cart and move the cart upwards.
    This is what hightower does, and this way the lift actually changes speed the more players on it are.
     
  15. TMB

    TMB Banned

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    Ok, i think this could be the answer... if i only understand it...
     
  16. Hotel Detective

    Hotel Detective L4: Comfortable Member

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    Hightower has an elevator too, you just need to switch it from raising on cap and revert on not-cap, to lower on cap completion (or when it reaches a path_track depending on how you want it done)
     
  17. Crowbar

    aa Crowbar perfektoberfest

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    Again, all hightower does is parenting the lift brush to the cart, and have cart path_tracks going upwards, with a rollback zone.
     
  18. Pocket

    aa Pocket func_croc

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    And if you want it to move ahead on its own, you could probably just make the stretch between the start and end of the lift be a roll-forward zone.
     
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  19. TMB

    TMB Banned

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    Well, i thin the answer is what MaccyF says but i cant do it...
     
  20. Crowbar

    aa Crowbar perfektoberfest

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    Then try other answer you can understand.
    You weird me out sometimes.
     
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