- Mar 14, 2008
- 266
- 258
Hey all,
I'm working on a PL map with lifts. Considering that the Hightower lifts work off of the old PL system and I'm using ABS, I had to adapt it for the new simplified version. However, I'm having a rather basic problem with it.
The lifts spawn sideways.
This prevents the cart from moving to the path_track above it which triggers the lift, because physics are preventing it from moving forward.
Both lifts in my map are this way.
This seems like something I should be able to fix easily.
SS of entities in hammer:
The elevator: (Yes, it's facing east.)
The path it starts at:
EDIT: I should mentioned that I've toyed with the various settings for the func_tracktrain changing angles on paths and the path's angle of movement thingy (Face direction of motion or Face angles.)
I'm working on a PL map with lifts. Considering that the Hightower lifts work off of the old PL system and I'm using ABS, I had to adapt it for the new simplified version. However, I'm having a rather basic problem with it.
The lifts spawn sideways.
This prevents the cart from moving to the path_track above it which triggers the lift, because physics are preventing it from moving forward.
Both lifts in my map are this way.
This seems like something I should be able to fix easily.
SS of entities in hammer:
The elevator: (Yes, it's facing east.)
The path it starts at:
EDIT: I should mentioned that I've toyed with the various settings for the func_tracktrain changing angles on paths and the path's angle of movement thingy (Face direction of motion or Face angles.)