Elevator ( func_door ) triggering another Func_door...

Discussion in 'Mapping Questions & Discussion' started by efciem, Apr 6, 2008.

  1. efciem

    efciem L69: Deviant Member

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    Ive got a quick question

    I have an elevator , goes bout 4 stories high, I want the elevator to raise to the
    top floor and only once it reaches the top do I want it to open the elevator doors at the top.. I am wondering what the best way to trigger this is...

    Right now Ive put a Trigger_multiple as a nodraw brush at chest level at the top so once the player reaches the top and passes through the brush it triggers the door to open..

    this seems to work but wondering if there is a better way.
     
  2. MrAlBobo

    MrAlBobo L13: Stunning Member

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    generally speaking, if it works consistently, then just go with what you have

    ill bet someone here can tell you alternate ways...but if you've already done it, then keep it
     
  3. Pseudo

    Pseudo L6: Sharp Member

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    func_door has OnFullyOpen and OnFullyClosed. One would fire when your elevator reaches the top and the other fires at the bottom.
     
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  4. efciem

    efciem L69: Deviant Member

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    that sounds more what im looking for..

    That would be more ideal i think

    keep extra entities down to a minimum i say