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Elevator for PLR map

Discussion in 'Request Area' started by oolibokee, Jul 18, 2011.

  1. oolibokee

    oolibokee L1: Registered

    Positive Ratings:
    I have a great idea for a plr map, but I am very new to map making. My request is the following:

    Will someone please help me build the basic single-stage payload path structure for a plr map?

    I have downloaded aboojum snark's gametype library and have started from there, but I want to include a couple of features that I can't reproduce on my own. I want the basic structure to look like this:

    [start]___[elevator to intermediate cap point]____[elevator to final cap point].

    That's it. I imagine the elevators to operate like the one at the end of plr_hightower, with a small platform at the base of the cart that moves with the cart.

    I can do the rest on my own, but can someone please build this for me? I imagine that for an average map maker this would take a matter of minutes to put together, but for me it has been hours of googling and experimentation and I just can't figure it out.

  2. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

    Positive Ratings:
    I changed the name of thread to better show what you are actually looking for.

    There may be a prefab for this somewhere, but surprisingly, this is a relatively tough thing to do.
  3. Leminnes

    aa Leminnes

    Positive Ratings:
    The Hightower PLR does some WEIRD stuff in it. I could try to explain it to you, but it is just a ton of entities and other bullshit. All I can suggest is get the decompiled version of Upwards and look at it or just plain copy it. Or someone else can try to explain it to you.
    Last edited: Jul 19, 2011
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