Egypt Torches

Discussion in 'Mapping Questions & Discussion' started by Kraftwerk, Oct 8, 2009.

  1. Kraftwerk

    Kraftwerk L2: Junior Member

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    How does one go about making an Egypt like torch?
     
  2. Garner

    Garner L4: Comfortable Member

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    Made a quick tutorial, included the .vmf at the end. What i did was just for show, you can modify the keyvalues on indivual entites as you please / whats suited to you specifically.

    this screenshot shows 2 torches. The torch on the right just has an info_particle_system with the particle system keyvalue set as burning torch.

    The torch on the left has the same as the torch on the right, but has an env_smokestack aswell, to give that bit more realism.


    [​IMG]


    this next screenshot shows a standing torch, i have moved the info_particle_system and env_smokestack up a bit, maybe too far, but it was just for testing ect. Trying out different positioning ect.

    [​IMG]

    The last one is of the same standing torch, but showing the trigger_hurt i also added in action to simulate being burnt when yo go near the flame (or in my case, on it lol)

    [​IMG]

    Finally, vmf of the above setup for you to look at.

    http://www.4shared.com/file/126302848/aa5220bf/torch_tutorial.html


    Have fun :)

    was just thinking, you could add (maybe) an env_sprite to make it slightly more realistic or have a light entity behind the torch coloured orange aswell., but ill leave that down to yo.
     
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    Last edited by a moderator: Aug 29, 2015
  3. The Political Gamer

    aa The Political Gamer

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    Thanks, I always wondered how to make those. :)
     
  4. Kraftwerk

    Kraftwerk L2: Junior Member

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    This and:
    1. Can I scale this up to massive sizes
    2. Can I make it ignite things
     
  5. Garner

    Garner L4: Comfortable Member

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    No problems

    You cant get the individual torch / effect to ignite anything directly. However, you can use a combination of inputs/outputs and triggers to get other particle effects to light up once a specific condition is met.

    i cant think off the top of my head atm, but id imagine Boojum can give you the best possible help =]
     
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  6. Kraftwerk

    Kraftwerk L2: Junior Member

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    And about scaling the effect up? Also: Can you get me a list of particle systems?
     
  7. Garner

    Garner L4: Comfortable Member

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    Yeah you can scale the height, width ect of the effect :)
    Im not to sure of a list tho :/
     
  8. Kraftwerk

    Kraftwerk L2: Junior Member

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    I did everything you said, but the effect won't appear in the game world OH WAIT i should dl your vmf *facepalms*
     
  9. MoonQuake

    MoonQuake L3: Member

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