Hey,
After a long hiatus I am returning to mapping for Valve / source engine games..
Wrapped up with real life work doing CAD / dynamics modeling etc..
now i need to release my creative side once more..
and since i play TF2 so much it just makes sense that I should make a new map for tf2
so few worthwhile maps available at the moment although ive seen some very promising work from a few users here that I can wait to see out on the servers.
I used Maya, 3dsmax , Zbrush and of course photoshop..
I do all my modeling via Cintiq 21UX LCD display tablet, if you havnt seen these around.. check them out you'll want one immediately.
I've had mine for just under a month and I cant imagine being without it now.
Ive mapped for games since Doom1 , even won a Pc gamer contest when TFC first came out for most original map.
Looking forward to actively contributing to the site and might be leaning on some of you for some of the newer Hammer entity details and TF2 material stuff.
After a long hiatus I am returning to mapping for Valve / source engine games..
Wrapped up with real life work doing CAD / dynamics modeling etc..
now i need to release my creative side once more..
and since i play TF2 so much it just makes sense that I should make a new map for tf2
so few worthwhile maps available at the moment although ive seen some very promising work from a few users here that I can wait to see out on the servers.
I used Maya, 3dsmax , Zbrush and of course photoshop..
I do all my modeling via Cintiq 21UX LCD display tablet, if you havnt seen these around.. check them out you'll want one immediately.
I've had mine for just under a month and I cant imagine being without it now.
Ive mapped for games since Doom1 , even won a Pc gamer contest when TFC first came out for most original map.
Looking forward to actively contributing to the site and might be leaning on some of you for some of the newer Hammer entity details and TF2 material stuff.