Editing existing textures?

Discussion in 'Mapping Questions & Discussion' started by Shogun, Jun 6, 2014.

  1. Shogun

    Shogun L6: Sharp Member

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    Yo. I was thinking about editing the Egyptian block textures a little bit, maybe to achieve greater variation in team colors, I dunno. Anyway, what I want to know is where the Egypt textures, and I assume all the other textures, are located so I can open 'em up and edit them, then I'm assuming resave them as something new and use packrat to pack them into the bsp if I release the map.

    Thanks, pretty sure this question wasn't answered anywhere else on the web, but I appoligize if this is something really easy and well known.
     
  2. xzzy

    aa xzzy

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    To find the vmt's, open up tf2_misc_dir.vpk in gcfscape. To get the vtf's you want tf2_textures_dir.vpk.

    All the egypt ones are in materials/egypt I believe.


    Depending on what edits you want to make, creating a new vmt is the most efficient because it's just a text file. You won't be able to modify the actual pixels but you can do tints and stuff.
     
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  3. Shogun

    Shogun L6: Sharp Member

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    I've got GCFScape opened up, but I can't seem to find this. Where is it located?

    Oh, and tints/ hue edititing is all I plan to do, so that worked out nicely I suppose.
     
  4. xzzy

    aa xzzy

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    In your tf directory, there's a ton of .vpk files in there but you need to open the _dir.vpk ones to properly get the file list.
     
  5. Pocket

    aa Pocket func_croc

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    Specifically, "Team Fortress 2 Textures" has the bitmaps, and "Team Fortress 2 Misc" has the materials.