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Edited Nav Mesh Collection #1 - CatComp 2022 April Fools f3

Katsu! :3

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Jul 30, 2021
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Katsu! :3 submitted a new resource:

Edited Nav Mesh Collection #1 - CatComp 2022 April Fools - Zany Maps Ahoy with TFBot Support!

This is a small collection of the navigation meshes used in my Competitive TFBot Series, CatComp. More specifically for the recent April Fools Map cup. Each map that has been played in the cup, as well as a few unused maps that were going to be included but were cut for various reasons, are in this folder (it's a .zip by the way).

Nav Mesh Notes:
af_roz18_a1 - The Map itself is outdated. Bots partially work on this map, as they will go after the objectives but will not know...

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Katsu! :3

Veteran Cat
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Jul 30, 2021
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Katsu! :3 updated Edited Nav Mesh Collection #1 - CatComp 2022 April Fools with a new update entry:

Major Cutout Update

tr_cutout_b1fix:
- Removed funky nav panels inside the train tunnels. (This prevents bots from occasionally slamming themselves against the train gates)
- Marked certain around mid as unblockable for when the special surprise happens and the layout changes a bit.
- Replaced the nav panels near spawn marked with "nav_mark AVOID" with white space to hopefully fix bots getting stuck on cutouts.
-> This fix primarily affects BLU Team as they now are not likely to walk through the middle...

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Katsu! :3

Veteran Cat
aa
Jul 30, 2021
628
355
Katsu! :3 updated Edited Nav Mesh Collection #1 - CatComp 2022 April Fools with a new update entry:

Post-Cup Clarity: BCBW/Toes Updates

ttt_toes_a4
- Completely overhauled the nav mesh, replacing bad bidirectional connectors with monodirectional connectors and vice versa.
- Deleted unnecessary/useless-to-bots nav panels.
pl_badcoastbarnward_a5
- Deleted the dumb connector at RED Last that would cause them to get stuck on a railing for a while.
- Deleted as many unnecessary nav panels as I could find.
- Touched up the Badwater section's ledge connections a bit.

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