KotH Edge

Jake

L1: Registered
Jun 27, 2012
2
0
Hi, my name is Jake and this my entry for the STAR_ king of the hill contest.

This is a work in progress...
 
Last edited:

Fruity Snacks

Creator of blackholes & memes. Destroyer of forums
aa
Sep 5, 2010
6,394
5,571
a single bridges is going to be too chokey, you will want to set up flank routes and cover for people traveling the bridge/capping the point. The sightlines across that is also going to be really strong for a good, HL, sniper.

I do like the brushwork on the bridges though.
 

Jake

L1: Registered
Jun 27, 2012
2
0
a single bridges is going to be too chokey, you will want to set up flank routes and cover for people traveling the bridge/capping the point. The sightlines across that is also going to be really strong for a good, HL, sniper.

I do like the brushwork on the bridges though.

Thats is the exact reason i added the two ramps coming from the "basement" area of each base. I am also planning on adding a upper walkway.
 

Wilson

Boomer by Sleep
aa
May 4, 2010
1,385
1,223
Thats is the exact reason i added the two ramps coming from the "basement" area of each base. I am also planning on adding a upper walkway.

Those still don't change fact whole map is two bases and bridge over death pit, i just have to look at the images and i know it is going to be terrible map for all 9 classes (Expect maybe snipers)
I think you should study official maps to see what makes good KOTH map.