Crash

func_nerd
aa
Mar 1, 2010
3,315
5,499
Turned displacements off completely and did nothing to help my ent data or the crash I got. I recompiled a bunch of my custom models so they could be prop_static and brought my ent data down to 89%. This is going to be an idle map so I don't have to worry about mvm but I do still need to worry about all the players. I've noticed my server crashes and gets "buffer overflow" and I am starting to think it's because of what everyone is talking about here..to much ent data.

The ent data percentage doesn't mean much, TSL is somewhere around 110%. Do report_entities, that's the number that matters.
 
Oct 6, 2008
1,947
445
for 32 player maps - try to stay under 1000 - one of the ways you can also save on the entity count is look at dynamic props - disable bone followers. If you are using a func_fishpool get rid of it they kill your entity count