easy question time

Discussion in 'Mapping Questions & Discussion' started by Bonafide, Mar 23, 2008.

  1. Bonafide

    Bonafide L6: Sharp Member

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    How do I stop the enemy team opening the other teams spawn room door? I can stop them getting into the spawn but they can still open the door.
     
  2. poopster101

    poopster101 L4: Comfortable Member

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    you have to make a team filter entity and name it and set the team to w/e team you dont want in

    then go to your func door (or the trigger i cant remember) and set the filter to that filter you just made
     
  3. Bonafide

    Bonafide L6: Sharp Member

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    Its the trigger that needs setting to the filter. Thanks for the help.
     
  4. Half-Life_Maniac

    Half-Life_Maniac L3: Member

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    Don't forget to make sure the func_door's "touch opens" flag is not ticked! I believe it is ticked by default.
     
  5. MacNetron

    MacNetron L5: Dapper Member

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    have a look in the tutorial section. There is a nice spawnroom tutorial there. Might not be on the first page. Or just browse through the "TF2 Mapping-Link Resources" stickied thread in this section.
     
  6. l3eeron

    l3eeron L8: Fancy Shmancy Member

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  7. Half-Life_Maniac

    Half-Life_Maniac L3: Member

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    A bit off-topic, but now you mention the respawnroom_visualizer...

    Something that bothers me is that just about all the custom maps I've played have had the visualiser on the outside of the spawn room, while all the VALVe maps have them inside, except cp_badlands. Why is it that people have decided you should see the big ugly red "No Entry" symbol all the time?
    I think you should really only ever see it if you try to enter an enemy door that's been opened.
     
    Last edited: Mar 24, 2008
  8. phatal

    phatal L6: Sharp Member

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    Probably to replace the big ugly no admitance hand on the door.
     
  9. Half-Life_Maniac

    Half-Life_Maniac L3: Member

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    No, no. If you notice, those kind of signs are only shown on 1-way doors. Foward spawnrooms usually. Normal spawn rooms will usually have a plain door, but with the respawnroom_visualizer sign visible on the inside, only to enemies. The 1-way doors of course have both signs.
     
  10. l3eeron

    l3eeron L8: Fancy Shmancy Member

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    I use em so people know from a distance that the room is off limits....

    Plus I don't want people opening spawn doors to enemy's spawn. Yes I know you can put a filter on the door, but why go through all that, just make it so the visualizer is one unit outside the actual door.
     
  11. BurninWater

    BurninWater L1: Registered

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    and make sure the respawnvisualizer doesnt look like this:
    | normal wall
    .| respawn visualizer

    people can stand on it than (as i noticed very very early)
    instead make it look like this:
    | normal wall
    | respawn visualizer
     
  12. phatal

    phatal L6: Sharp Member

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    If it's a 2 way door then the trigger is going to extend out further than the visualizer. If you're using on touch with doors thats a HORRIBLE way to do doors. I hate trying to get out a door setup like this. 1 person goes through and you follow just as the door is closing you have to back up and forth a few times before it opens again.

    BTW... don't be lazy when creating a level it will only hurt you in the end.
     
  13. l3eeron

    l3eeron L8: Fancy Shmancy Member

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    I hear what you're sayin...

    Im not trying to be lazy, trust me. Setting up a few triggers and filters is quick and easy. A drop in the bucket compared to the 200+ hours i have already invested. Ive never seen that scenario where you have to run back n forth to get the door to re-open. It just opens when any players touches it, whether its closing or not it will open the second someone touches it. So you can keep a certain team from touching (opening) the door by putting the visualizer just on the outside.... no? Or is that just retarded?


    ...on second thought, I guess that way is kinda goofy.

    I just like it cause the door doesnt have to be open in order to see the visualizer.
     
    Last edited: Mar 25, 2008
  14. Half-Life_Maniac

    Half-Life_Maniac L3: Member

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    If you must do it that way, you can have the visualiser on the outside to block enemies, then the trigger behind that (but extending beyond the door, obviously) so that friendlies can trigger the door. The door would have its "touch activates" flag unticked. The flilter part cant hen be skipped completely.

    That'd be the easiest way of doing it if you're happy with having the visualiser visable on the outside of the spawn room. -But I won't be happy!