Easter Egg animations

Jetti

L5: Dapper Member
May 2, 2010
226
111
Hey guys,

For my map I wish to include an easter egg where a BLU heavy, BLU pyro and a payload pass by a small gap when a point is captured.

The Pyro would just run past holding his flamethrower, followed shortly by a revved heavy and the payload.

My problem is, I can't seem to find any animations which do any of these, except for the payload, which is parented to a func_tracktrain.

Does anyone know how to make the pyro and the heavy run correctly? They seem to stand in a pose similar to the civilian and pull wierd jerks most of the time.

Any help appreciated.