Easter Egg animations

Discussion in 'Mapping Questions & Discussion' started by Jetti, Aug 19, 2010.

  1. Jetti

    Jetti L5: Dapper Member

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    Hey guys,

    For my map I wish to include an easter egg where a BLU heavy, BLU pyro and a payload pass by a small gap when a point is captured.

    The Pyro would just run past holding his flamethrower, followed shortly by a revved heavy and the payload.

    My problem is, I can't seem to find any animations which do any of these, except for the payload, which is parented to a func_tracktrain.

    Does anyone know how to make the pyro and the heavy run correctly? They seem to stand in a pose similar to the civilian and pull wierd jerks most of the time.

    Any help appreciated.