Hey guys, For my map I wish to include an easter egg where a BLU heavy, BLU pyro and a payload pass by a small gap when a point is captured. The Pyro would just run past holding his flamethrower, followed shortly by a revved heavy and the payload. My problem is, I can't seem to find any animations which do any of these, except for the payload, which is parented to a func_tracktrain. Does anyone know how to make the pyro and the heavy run correctly? They seem to stand in a pose similar to the civilian and pull wierd jerks most of the time. Any help appreciated.