Anyway, this map was named pl_selector, and it promptly died shortly after starting, due to A) Lazyness and B) Uni. anyway, the summer holidays are here and a friend of mine wanted to use some of my unfinished maps, he really liked this one and i felt mildly motivated to do some more work on it, so i assisted him with it. the biggest change between selector and Dynamic is the final point. we aim to get a full server testing soonish so that we can see what flaws there are and how balanced it is. we are currently debating weither we should change split 3. anyway, enjoy. the main known bug atm is the hud, not showing the final cap. it however, does work correctly. Enjoy. NB: Thanks to Acumen for the drill model EDIT: For those who are not familiar with Selector, the map was a payload map, with sections of track which split, giving either team the ability to choose the route they wanted to go on.