What I am tying to do is crate a map with a dynamic path for the payload. As you can see from above the blue line is the original path for the payload. Green is the short cut path. The payload can only take the green path (shorter) only if the Blu team (the team moving the payload) is in control of the control point or else if Red team is in control the payload will continue down the original path. I am trying to set up a trigger event on the control point that will move the path of the payload, but i dont think i can do that or i do not know how. Im usally just make maps that a pretty not the nuts and bolts.