CP dustytracks

Discussion in 'Map Factory' started by Septopus, Jun 4, 2014.

  1. Septopus

    Septopus L1: Registered

    Messages:
    28
    Positive Ratings:
    3
    A standard 5cp map set in a trainyard in the desert.

    I'm not really happy with how the 2nd point turned out and will probably scrap it. I'd be glad to get some feedback, especially regarding spawn and capture times. Other than that, hope the next gameday comes soon. Have a good one.
     
    Last edited: Jun 5, 2014
  2. TheBestUsername

    TheBestUsername L4: Comfortable Member

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    Positive Ratings:
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    I can see how hard you worked on this. I'll make sure to give you some feedback in tomorrow's gameday.
     
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  3. Haromnyuszi

    Haromnyuszi L2: Junior Member

    Messages:
    57
    Positive Ratings:
    11
    I loved this map on the game day good job.
     
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  4. Berry

    aa Berry Sharing is caring, and I don't care

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    I enjoyed this, and though you say you're not fond of 2nd, I think mid is the 'faulty'(maybe bad wording?) of the map personally. It's sorta flat and boring.
     
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  5. Septopus

    Septopus L1: Registered

    Messages:
    28
    Positive Ratings:
    3
    Thanks for the feedback, I'm kinda bummed out because I missed most of the gameday. I watched the demo though, and to me it seems that it's a bit stalematey, especially last.
    I started working on a2 where I pretty much scrapped 2nd, but if tests show that the old version was better I'll probably revert it, time will tell.
    Regarding mid, maybe I'll make the boxcars more accessible so not only soldiers, scouts and demos can get up, but other than that I have to think of something if it's generally too flat.
    One last thing, someone mentioned that the announcements are missing. I can't really tell, because ever since a few updates ago, I don't have any announcements at all (gg valve), so if anyone could tell me how to fix that, I'd be most grateful.