Dustbowl style map with 4 rounds?

Discussion in 'Mapping Questions & Discussion' started by The Asylum, Jul 12, 2008.

  1. The Asylum

    aa The Asylum

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    You think 4 rounds is pushing it?
     
  2. Demitri Omni

    Demitri Omni L2: Junior Member

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    Not really. Would just be that much harder.
     
  3. MangyCarface

    aa MangyCarface Mapper

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    A concept I'd like to work with in the future. A/D maps are more flexible than people think. The number of cps/round can be fiddled with, as well.
     
  4. Snipergen

    Snipergen L13: Stunning Member

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    I'm having already trouble with 2 stages (getting them detailed and playing well)
    So, I love dustbowl maps with more stages, and I want to see more of that. And 4 = moar so that's good!
     
  5. luxatile

    aa luxatile deer

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    Absolutely possible. I think you should make the first one or two stages a bit on the easy side for BLU, though, or else they may never see stage 4. :p
     
  6. Hawk

    Hawk L7: Fancy Member

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    Yeah, it's gonna require balancing of the control points. You'll see that in Dustbowl, if the red team gets beaten too easily, you can end up fighting over the last point for 20 minutes. It's a good thing that last point is so much fun. A four-round map would increase that time buildup, so your goal would be to keep Blue occupied for the right amount of time on each control point.

    I definitely welcome more Dustbowl-like maps.
     
  7. Randdalf

    aa Randdalf

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    You could theoretically, have up to 8 rounds with a CP in each round.

    Now for one of my wacky ideas: you could try and recycle the use of control points, so that you could have, say 6 rounds with 2 CPs in each of them by reusing and redesignating ownership of previous control points. For example CP_1_A and CP_1_B could also be in round 5/6 simply because, according to the Valve wiki:

    Therefore, with correct usage, you could create a map with unlimited rounds (or, up to the limit of team_control_point_rounds)
     
  8. YM

    aa YM LVL100 YM

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    The limit is in the region of 100 for rounds and 8 (iirc) for capture points, and since you can have control points used for more than one round the posibility for mulitple rounds is endless (like tc_hydro has two points randomly picked you could do something much the same)
     
  9. Armadillo of Doom

    aa Armadillo of Doom Group Founder, Lover of Pie

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    Why not just make a TC map while you're at it? :p But yeah, that would be pretty freaking sweet. I can't even imagine trying to balance something like that 0.o
     
  10. Spacemonkeynz

    Spacemonkeynz L5: Dapper Member

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    I would like to see a custom TC map, haven't heard of one being made.

    But I took a look at the hydro vmf and can understand why, it's a lot of work, something like 10 rounds, for every round the are fences that need to be enabled, doors that need to be opened/closed, signs that need to be changed.

    Maybe start with a simple TC, like just 4 areas, which would mean 6 rounds, even then that would be a fair bit of work.
     
  11. AWESOME-O

    AWESOME-O L10: Glamorous Member

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    Theres a prefab for it, valve made it:
    http://developer.valvesoftware.com/wiki/TF2/Territorial_Control
    bottem of the page