Dustbowl-style attack/defend entities

Discussion in 'Mapping Questions & Discussion' started by Acegikmo, Aug 25, 2008.

  1. Acegikmo

    aa Acegikmo

    Messages:
    555
    Positive Ratings:
    490
    I find this system really hard to set up.

    Is there a prefab with the same control point and spawn layout as dustbowl that has all vital gameplay elements in it?
     
  2. YM

    aa YM LVL100 YM

    Messages:
    7,099
    Positive Ratings:
    5,741
  3. grazr

    aa grazr Old Man Mutant Ninja Turtle

    Messages:
    5,436
    Positive Ratings:
    3,561
    Perhaps we should create a prefab here.

    I think that would be quite popular for the very new comers.
     
  4. Hawk

    Hawk L7: Fancy Member

    Messages:
    419
    Positive Ratings:
    212
    If creating a prefab can get us more Dustbowl-like maps, I say we go for it.

    By the way, try looking at the actual decompiled Dustbowl map. It'll show you all the required entities you'll need
     
  5. MrAlBobo

    MrAlBobo L13: Stunning Member

    Messages:
    1,059
    Positive Ratings:
    219
    actually, if you are looking at decompiled maps, look at bloodstained, most organized and easy to understand one ive seen

    and personally...a good tutorial serves a much better purpose then a prefab, then people can actually learn it...Ill work on one when I can get the 2nd map im working on to a presentable stage ;) (write it as im setting it up)
     
  6. Acegikmo

    aa Acegikmo

    Messages:
    555
    Positive Ratings:
    490

    That tutorial uses one control point per stage, and blue doesn't take reds old spawn on map win, like they do on dustbowl.

    And I did try decompiling dustbowl.
    I copied everything that seemed relevant.

    When Blue won stage 1, the game froze. I really have no idea why.
     
  7. Memento Mori

    Memento Mori L2: Junior Member

    Messages:
    61
    Positive Ratings:
    11
    Yeah crawl about at 1.5 fps until you find some tiny entities :)
     
  8. Rad

    Rad L1: Registered

    Messages:
    16
    Positive Ratings:
    2
    Prefab Assault CP stuff would be awesome, considering it's one of the most popular game types. I personally think it's good to BOTH look at examples and read the tutorial. With looking at other maps, you can see how they're layed out while the tutorial tells you what each part does. That way, you can copy/paste the entities while at the same time learn how they work and whats important. Typically if you try copy/pasting entities from a map, you may end up missing something vital that you thought wasn't important and it screws up everything.
     
  9. Laz

    Laz L7: Fancy Member

    Messages:
    461
    Positive Ratings:
    34
    Its not that hard to set up.
    the most work gets in enabling/disabling gates, other then that, its quite easy.

    I would recommend doing it yourself, no copy pasting, following the tutorial and struggling through. This way you will learn a lot about inputs/outputs, how the entire system works, etc ...
    when you are using a prefab, you will not gain this knowledge. If you've done it once, I have no problems with using prefabs to save time. But you should at least know what you are using.

    I have my own personal prefabs for some gametypes, mainly for testing purposes.

    Doing it yourself, may take longer, and it is harder. but in the long run, you become a better mapper, and you will have tons more control over entities, and will have a better grasp at whats going on, or whats going wrong when things are not workin as they should.
     
    Last edited: Aug 27, 2008
  10. Username

    Username L2: Junior Member

    Messages:
    96
    Positive Ratings:
    53
    I second laz. The tutorial was enough for me to get it working first try. And it's a great way to learn the trigger system.